reset the scried monsters' list when we enter a scenario...
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@@ -1356,6 +1356,8 @@ void cUniverse::enter_scenario(const std::string& name) {
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// univ.party.journal.clear();
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// univ.party.journal.clear();
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party.special_notes.clear();
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party.special_notes.clear();
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party.talk_save.clear();
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party.talk_save.clear();
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// reset the scried monster
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party.m_noted.clear();
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party.direction = DIR_N;
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party.direction = DIR_N;
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party.at_which_save_slot = 0;
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party.at_which_save_slot = 0;
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