Give player a little more time when playing on Easy mode
(Adapted from Windows code... sort of)
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@@ -1511,6 +1511,9 @@ bool day_reached(unsigned char which_day, unsigned char which_event)
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// if the key_time is reached before which_day, event won't happen
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// if it's 0, event always happens
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{
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// Windows version unconditionally added 20 days for no reason at all.
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// Instead, let's add 10 days, but only if easy mode enabled.
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if(PSD[SDF_EASY_MODE]) which_day += 10;
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if (which_event > 10)
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return false;
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if ((which_event > 0) && (univ.party.key_times[which_event] < which_day))
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