end_scenario: do not forget to reset it when loading a save game...

This commit is contained in:
Laurent Alonso(fr)
2020-06-06 17:12:08 +02:00
committed by Celtic Minstrel
parent edf03d31f8
commit d948023243

View File

@@ -23,6 +23,7 @@
#define DONE_BUTTON_ITEM 1
extern bool end_scenario;
extern eStatMode stat_screen_mode;
extern eGameMode overall_mode;
extern bool party_in_memory;
@@ -59,6 +60,7 @@ void finish_load_party(){
bool town_restore = univ.party.town_num < 200;
bool in_scen = univ.party.scen_name.length() > 0;
end_scenario = false;
party_in_memory = true;
// now if not in scen, this is it.