end_scenario: do not forget to reset it when loading a save game...
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@@ -23,6 +23,7 @@
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#define DONE_BUTTON_ITEM 1
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extern bool end_scenario;
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extern eStatMode stat_screen_mode;
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extern eGameMode overall_mode;
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extern bool party_in_memory;
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@@ -59,6 +60,7 @@ void finish_load_party(){
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bool town_restore = univ.party.town_num < 200;
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bool in_scen = univ.party.scen_name.length() > 0;
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end_scenario = false;
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party_in_memory = true;
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// now if not in scen, this is it.
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