do not forget to call advance_time of calling handle_space in combat mode...

This commit is contained in:
ALONSO Laurent
2021-10-04 14:29:37 +02:00
committed by Celtic Minstrel
parent 57c03dfc82
commit d1af077e3e

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@@ -1777,6 +1777,7 @@ bool handle_keystroke(const sf::Event& event){
else if(overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT || overall_mode == MODE_OUTDOORS) {
// Pause (skip turn)
handle_pause(did_something, need_redraw);
advance_time(did_something, need_redraw, need_reprint);
}
break;