render_image.cpp: improve gl error messages by adding filename
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@@ -27,7 +27,7 @@ void init_shaders() {
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std::ifstream fin;
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std::ifstream fin;
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fin.open(fragPath.string().c_str());
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fin.open(fragPath.string().c_str());
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if(!fin.good()) {
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if(!fin.good()) {
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std::cerr << std_fmterr << ": Error loading fragment shader" << std::endl;
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std::cerr << std_fmterr << ": Error loading fragment shader" << fragPath << std::endl;
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break;
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break;
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}
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}
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fin.seekg(0, std::ios::end);
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fin.seekg(0, std::ios::end);
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@@ -41,7 +41,7 @@ void init_shaders() {
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fin.open(vertPath.string().c_str());
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fin.open(vertPath.string().c_str());
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if(!fin.good()) {
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if(!fin.good()) {
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std::cerr << std_fmterr << ": Error loading vertex shader" << std::endl;
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std::cerr << std_fmterr << ": Error loading vertex shader" << vertPath << std::endl;
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delete[] fbuf;
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delete[] fbuf;
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break;
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break;
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}
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}
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