render_image.cpp: improve gl error messages by adding filename

This commit is contained in:
Morel Berenger
2021-10-01 09:35:09 +02:00
committed by Celtic Minstrel
parent 69ff3df7d0
commit ceb90b9719

View File

@@ -27,7 +27,7 @@ void init_shaders() {
std::ifstream fin;
fin.open(fragPath.string().c_str());
if(!fin.good()) {
std::cerr << std_fmterr << ": Error loading fragment shader" << std::endl;
std::cerr << std_fmterr << ": Error loading fragment shader" << fragPath << std::endl;
break;
}
fin.seekg(0, std::ios::end);
@@ -41,7 +41,7 @@ void init_shaders() {
fin.open(vertPath.string().c_str());
if(!fin.good()) {
std::cerr << std_fmterr << ": Error loading vertex shader" << std::endl;
std::cerr << std_fmterr << ": Error loading vertex shader" << vertPath << std::endl;
delete[] fbuf;
break;
}