Fix crash when editing monster summoning ability

This commit is contained in:
2016-04-28 19:30:10 -04:00
parent 3166d0d002
commit ca2b6c5c4f

View File

@@ -1007,7 +1007,7 @@ static void fill_monst_abil_detail(cDialog& me, cMonster& monst, eMonstAbil abil
// These names start at line 80 in the strings file, but the first valid ability is ID 1, so add 79.
me["type"].setText(get_str("monster-abilities", 79 + int(abil)));
// Action points
if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::RADIATE) {
if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::SUMMON) {
int ap = detail.get_ap_cost(abil);
if(ap == 0)
me["ap"].setText("0 (passive ability)");