Fix crash when editing monster summoning ability
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@@ -1007,7 +1007,7 @@ static void fill_monst_abil_detail(cDialog& me, cMonster& monst, eMonstAbil abil
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// These names start at line 80 in the strings file, but the first valid ability is ID 1, so add 79.
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me["type"].setText(get_str("monster-abilities", 79 + int(abil)));
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// Action points
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if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::RADIATE) {
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if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::SUMMON) {
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int ap = detail.get_ap_cost(abil);
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if(ap == 0)
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me["ap"].setText("0 (passive ability)");
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