From ca2b6c5c4f9413ea0f21e322eca8b5a380b4dc26 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Thu, 28 Apr 2016 19:30:10 -0400 Subject: [PATCH] Fix crash when editing monster summoning ability --- src/scenedit/scen.core.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scenedit/scen.core.cpp b/src/scenedit/scen.core.cpp index 9a68947d..8828fd04 100644 --- a/src/scenedit/scen.core.cpp +++ b/src/scenedit/scen.core.cpp @@ -1007,7 +1007,7 @@ static void fill_monst_abil_detail(cDialog& me, cMonster& monst, eMonstAbil abil // These names start at line 80 in the strings file, but the first valid ability is ID 1, so add 79. me["type"].setText(get_str("monster-abilities", 79 + int(abil))); // Action points - if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::RADIATE) { + if(abil != eMonstAbil::RADIATE && abil != eMonstAbil::SUMMON) { int ap = detail.get_ap_cost(abil); if(ap == 0) me["ap"].setText("0 (passive ability)");