- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -32,4 +32,11 @@ public:
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void writeTo(std::ostream& file);
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};
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struct pending_special_type {
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spec_num_t spec;
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eSpecContext mode;
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unsigned char type; // 0 - scen, 1 - out, 2 - town
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location where;
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};
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#endif
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