Files
oboe/osx/classes/special.h
Celtic Minstrel c958e5b01c - Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area.
- Fixed bug where special spots were not masked properly.
- Removed some large chunks of commented, obsolete code.
- Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't.
- Added enum for special node context (ie the context in which a special node is being run); not really used yet though.
- Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented.

git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-02 02:07:17 +00:00

42 lines
605 B
C++

/*
* special.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#ifndef SPECIAL_H
#define SPECIAL_H
#include <iosfwd>
namespace legacy { struct special_node_type; };
class cSpecial {
public:
short type;
short sd1;
short sd2;
short pic;
short m1;
short m2;
short ex1a;
short ex1b;
short ex2a;
short ex2b;
short jumpto;
cSpecial();
cSpecial& operator = (legacy::special_node_type& old);
void writeTo(std::ostream& file);
};
struct pending_special_type {
spec_num_t spec;
eSpecContext mode;
unsigned char type; // 0 - scen, 1 - out, 2 - town
location where;
};
#endif