undo conditional compilation

This commit is contained in:
2025-09-05 20:16:43 -05:00
parent c96d2b21f0
commit be175513e6

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@@ -131,11 +131,9 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
{"store-spell-caster", {"fixed"}}, {"store-spell-caster", {"fixed"}},
// Game balance // Game balance
{"magic-resistance", {"fixed"}}, // Resist Magic used to not help with magic damage! {"magic-resistance", {"fixed"}}, // Resist Magic used to not help with magic damage!
{"door-town-difficulty", {"fixed"}} {"door-town-difficulty", {"fixed"}},
// Tutorial // Tutorial
#ifdef DEBUG {"tutorial", {"V1"}}
,{"tutorial", {"V1"}}
#endif
}; };
struct cParseEntrance { struct cParseEntrance {