Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added. - The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far. - A lot more fields provide a Choose button than previously. A few of these are still unimplemented though. - Rect specials have their own button now, instead of being filed under Town specials. - New help button (not yet implemented) - You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes. - Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost. - Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way. Supporting dialog engine changes: - Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected. - Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in. - Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
This commit is contained in:
432
rsrc/strings/specials-text-affect.txt
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432
rsrc/strings/specials-text-affect.txt
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@@ -0,0 +1,432 @@
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Select a PC
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - only living, 1 - any PC, 2 - whole party
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 11..16 - specific
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Unused
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Unused
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Special to Jump To
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--------------------
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Do Damage
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of dice
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Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage
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Unused
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Special to Jump To
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--------------------
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Affect Health
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Spell Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Experience
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 100)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Skill Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 10)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Kill/Raise Dead
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - dead, 1 - dust, 2- stoned
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0 - raise dead, 1 - hurt
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Poison
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Slow/Haste
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Invulnerability
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Magic Resistance
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Webs
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Disease
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Sanctuary
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - adds, 1 - removes
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Curse/Bless
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - blesses, 1 - curses
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Dumbfounding
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 7)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Sleep
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Paralysis
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 5000)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Statistic
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Chance of changing (0 - 100)
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Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..21)
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Mage Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Priest Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Gold
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Food
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Alchemy
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Recipe (0 .. 19)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Stealth
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Firewalk
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Flying
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Reference in New Issue
Block a user