do not forget to call advance_time in pause and in combat mode...
This commit is contained in:
@@ -1744,6 +1744,7 @@ bool handle_keystroke(const sf::Event& event){
|
||||
else if(overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT || overall_mode == MODE_OUTDOORS) {
|
||||
// Pause (skip turn)
|
||||
handle_pause(did_something, need_redraw);
|
||||
advance_time(did_something, need_redraw, need_reprint);
|
||||
}
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user