do not forget to call advance_time in pause and in combat mode...

This commit is contained in:
ALONSO Laurent
2022-07-17 13:33:30 +02:00
committed by Celtic Minstrel
parent 5bce71d59f
commit ba6a5ea208

View File

@@ -1744,6 +1744,7 @@ bool handle_keystroke(const sf::Event& event){
else if(overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT || overall_mode == MODE_OUTDOORS) {
// Pause (skip turn)
handle_pause(did_something, need_redraw);
advance_time(did_something, need_redraw, need_reprint);
}
break;