The extended debug mode is now fully implemented, though it may be slightly different than the Windows version's debug mode.
I also added a ghost mode (shift-G) which allows you to pass through walls. In the Windows code, I added three small things: - the "&*()" Easter egg - typing ? should now give shopping and talking help as well - the Return to Start debug option shouldn't work when you're on a horse git-svn-id: http://openexile.googlecode.com/svn/trunk@101 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -1509,6 +1509,22 @@ Boolean handle_keystroke(WPARAM wParam, LPARAM lParam)
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for (k = 0; k < (short) LOWORD(lParam); k++)
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switch(chr)
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{
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case '&':
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add_string_to_buf("If Valorim ...");
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print_buf();
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break;
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case '*':
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add_string_to_buf("You want to save ...");
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print_buf();
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break;
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case '(':
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add_string_to_buf("Back up your save files ...");
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print_buf();
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break;
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case ')':
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add_string_to_buf("Burma Shave.");
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print_buf();
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break;
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case 'D':
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if (in_scen_debug)
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{
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@@ -1523,6 +1539,16 @@ Boolean handle_keystroke(WPARAM wParam, LPARAM lParam)
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print_buf();
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break;
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case '?':
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if (overall_mode == MODE_SHOPPING) {
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univ.party.help_received[26] = 0;
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give_help(226,27,0);
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break;
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}
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if (overall_mode == MODE_TALKING) {
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univ.party.help_received[5] = 0;
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give_help(205,6,0);
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break;
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}
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if (is_out()) FCD(1079,0);
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if (is_town()) FCD(1080,0);
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if (is_combat()) FCD(1081,0);
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@@ -1741,6 +1767,10 @@ Boolean handle_keystroke(WPARAM wParam, LPARAM lParam)
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add_string_to_buf(" Not while in boat. ");
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break;
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}
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if (party.in_horse >= 0) {
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add_string_to_buf(" Not while on horse. ");
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break;
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}
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force_town_enter(scenario.which_town_start,scenario.where_start);
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start_town_mode(scenario.which_town_start,9);
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position_party(scenario.out_sec_start.x,scenario.out_sec_start.y,
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@@ -30,6 +30,7 @@
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#include "mathutil.h"
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#include "fileio.h"
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#include "dlgutil.h"
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#include "dlgconsts.h"
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Rect bottom_buttons[7];
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Rect town_buttons[10];
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@@ -52,6 +53,7 @@ Rect pc_buttons[6][5];
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short num_chirps_played = 0;
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extern Rect startup_button[6];
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bool ghost_mode;
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Rect startup_top;
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// For menu spell casting, some info needs to be stored up here.
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@@ -85,14 +87,13 @@ cOutdoors::cWandering store_wandering_special;
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long dummy;
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short store_shop_type;
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short debug_ok = 0;
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short store_selling_values[8] = {0,0,0,0,0,0,0,0};
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extern short cen_x, cen_y, stat_window,give_delays;//,pc_moves[6];
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extern eGameMode overall_mode;
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extern Point to_create;
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extern bool in_startup_mode,All_Done,play_sounds,frills_on,spell_forced,save_maps,monsters_going;
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extern bool debug_on,cartoon_happening,party_in_memory,in_scen_debug;
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extern bool cartoon_happening,party_in_memory,in_scen_debug;
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// game info globals
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@@ -1551,11 +1552,12 @@ void initiate_outdoor_combat(short i)
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draw_terrain();
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}
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bool handle_keystroke(char chr,char chr2,EventRecord event)
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{
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bool handle_keystroke(char chr,char chr2,EventRecord event){
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bool are_done = false;
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Point pass_point;
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short i,j;
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std::ostringstream sout;
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char response[255];
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char keypad[10] = {82,83,84,85,86,87,88,89,91,92};
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Point terrain_click[10] = {{150,185},{120,215},{150,215},{180,215},
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@@ -1589,10 +1591,10 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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ObscureCursor();
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SetPort(GetWindowPort(mainPtr));
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// DEBUG
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// sprintf((char *) debug, "%d ",(short) chr2);
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// add_string_to_buf((char *) debug);
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// print_buf();
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// DEBUG
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// sprintf((char *) debug, "%d ",(short) chr2);
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// add_string_to_buf((char *) debug);
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// print_buf();
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if (overall_mode == MODE_TALKING) {
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if (chr2 == 53)
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chr = 'd';
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@@ -1663,21 +1665,19 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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break;
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case '?':
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if (is_out()) FCD(1079,0);
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if (is_town()) FCD(1080,0);
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if (is_combat()) FCD(1081,0);
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if (overall_mode == MODE_SHOPPING) {
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univ.party.help_received[26] = 0;
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give_help(226,27,0);
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}
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if (overall_mode == MODE_SHOPPING) {
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univ.party.help_received[26] = 0;
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give_help(226,27,0);
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break;
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}
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if (overall_mode == MODE_TALKING) {
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univ.party.help_received[5] = 0;
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give_help(205,6,0);
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break;
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}
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if (is_out()) FCD(1079,0);
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if (is_town()) FCD(1080,0);
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if (is_combat()) FCD(1081,0);
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break;
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case '1': case '2': case '3': case '4': case '5': case '6':
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@@ -1711,13 +1711,10 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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case 'D':
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if (in_scen_debug == true) {
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if (in_scen_debug) {
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in_scen_debug = false;
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ASB("Debug mode OFF.");
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}
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else if (/*enter_password() == */false)
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ASB("Password incorrect.");
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else {
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} else {
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in_scen_debug = true;
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ASB("Debug mode ON.");
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}
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@@ -1727,23 +1724,14 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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if (((overall_mode >= MODE_COMBAT) && (overall_mode < MODE_TALKING)) || (overall_mode == MODE_LOOK_COMBAT)) {
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set_stat_window(current_pc);
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put_item_screen(stat_window,0);
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}
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else {
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} else {
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set_stat_window(0);
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put_item_screen(stat_window,0);
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}
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break;
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case '=':
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for (i = 0; i < 6; i++)
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for (j = 0; j < 30; j++) {
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univ.party[i].priest_spells[j] = 1;
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univ.party[i].mage_spells[j] = 1;
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}
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if (debug_on == false) {
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break;
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}
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if(!in_scen_debug) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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for (i = 0; i < 6; i++) {
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@@ -1758,13 +1746,98 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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univ.party[i].mage_spells[j] = 1;
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}
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refresh_store_items();
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add_string_to_buf("Debug: Add stuff and heal. ");
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add_string_to_buf("Debug: Add stuff and heal.");
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print_buf();
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put_pc_screen();
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break;
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case 'B':
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if(!in_scen_debug) break;
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PSD[SDF_IS_PARTY_SPLIT] = 0;
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if(overall_mode == MODE_OUTDOORS){
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add_string_to_buf("Debug - Leave Town: You're not in town!");
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print_buf();
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break;
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}
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overall_mode = MODE_OUTDOORS;
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position_party(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y,univ.party.p_loc.x,univ.party.p_loc.y);
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clear_map();
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add_string_to_buf("Debug: Reunite party and leave town.");
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print_buf();
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redraw_screen();
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break;
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case 'C':
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if(!in_scen_debug) break;
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for (i = 0; i < 6; i++) {
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univ.party[i].status[STATUS_POISON] = 0;
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if(univ.party[i].status[STATUS_BLESS_CURSE] < 0)
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univ.party[i].status[STATUS_BLESS_CURSE] = 0;
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if (univ.party[i].status[STATUS_HASTE_SLOW] < 0)
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univ.party[i].status[STATUS_HASTE_SLOW] = 0;
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univ.party[i].status[STATUS_WEBS] = 0;
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univ.party[i].status[STATUS_DISEASE] = 0;
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univ.party[i].status[STATUS_DUMB] = 0;
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univ.party[i].status[STATUS_ASLEEP] = 0;
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univ.party[i].status[STATUS_PARALYZED] = 0;
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univ.party[i].status[STATUS_ACID] = 0;
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}
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add_string_to_buf("Debug: You get cleaned up!");
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print_buf();
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put_pc_screen();
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break;
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case 'E':
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if(!in_scen_debug) break;
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PSD[SDF_PARTY_STEALTHY] += 10;
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PSD[SDF_PARTY_DETECT_LIFE] += 10;
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PSD[SDF_PARTY_FIREWALK] += 10;
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add_string_to_buf("Debug: Stealth, Detect Life, Firewalk!");
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print_buf();
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put_pc_screen();
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break;
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case 'F':
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if(!in_scen_debug) break;
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if(overall_mode != MODE_OUTDOORS){
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add_string_to_buf("Debug: Can only fly outdoors.");
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}else{
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PSD[SDF_PARTY_FLIGHT] += 10;
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add_string_to_buf("Debug: You start flying!");
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}
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print_buf();
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put_pc_screen();
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break;
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case 'G':
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if(!in_scen_debug) break;
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if(ghost_mode){
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ghost_mode = false;
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ASB("Debug: Ghost mode OFF.");
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}else{
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ghost_mode = true;
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ASB("Debug:Ghost mode ON.");
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}
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print_buf();
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break;
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case 'H':
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if(!in_scen_debug) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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for (i = 0; i < 6; i++) {
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if ((univ.party[i].main_status > MAIN_STATUS_ALIVE) && (univ.party[i].main_status < MAIN_STATUS_FLED))
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univ.party[i].main_status = MAIN_STATUS_ALIVE;
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}
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heal_party(250);
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restore_sp_party(100);
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add_string_to_buf("Debug: Heal party.");
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print_buf();
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put_pc_screen();
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break;
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case 'K':
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if (debug_on) {
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if (!in_scen_debug) break;
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for (i = 0; i < univ.town->max_monst(); i++) {
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if ((is_combat()) && (univ.town.monst[i].active > 0) && (univ.town.monst[i].attitude % 2 == 1))
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univ.town.monst[i].active = 0;
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@@ -1773,15 +1846,112 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
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&& (dist(univ.town.monst[i].cur_loc,univ.town.p_loc) <= 10) )
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damage_monst(i, 7,1000,0, DAMAGE_UNBLOCKABLE,0);
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}
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// kill_monst(&c_town.monst[i],6);
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// kill_monst(&univ.town.monst[i],6);
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draw_terrain();
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add_string_to_buf("Debug: Kill things. ");
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print_buf();
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}
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break;
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case 'N':
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if(!in_scen_debug) break;
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end_scenario = true;
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in_scen_debug = false;
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break;
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case 'O':
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if(!in_scen_debug) break;
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if (is_town()) {
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sout << "Debug: You're at x " << (short) univ.town.p_loc.x << ", y " << (short) univ.town.p_loc.y
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<< " in town " << univ.town.num << '.';
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} else if (is_out()) {
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short x = univ.party.p_loc.x;
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short y = univ.party.p_loc.y;
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x += 48 * univ.party.outdoor_corner.x;
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y += 48 * univ.party.outdoor_corner.y;
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sout << "Debug: You're outside at x " << x << ", y " << y << ',';
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}
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add_string_to_buf(sout.str());
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print_buf();
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break;
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||||
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||||
case 'I': // TODO: Seems useless?
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if(!in_scen_debug) break;
|
||||
sout << "Debug: The party's age is " << univ.party.age;
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add_string_to_buf(sout.str());
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add_string_to_buf("Debug: Reset map."); // Surely this won't work?
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print_buf();
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break;
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||||
|
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case 'Q':
|
||||
if(!in_scen_debug) break;
|
||||
if (overall_mode == MODE_OUTDOORS) {
|
||||
for (i = 0; i < 96; i++)
|
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for (j = 0; j < 96; j++)
|
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make_explored(i,j);
|
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} else {
|
||||
for (i = 0; i < 64; i++)
|
||||
for (j = 0; j < 64; j++)
|
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make_explored(i,j);
|
||||
}
|
||||
clear_map();
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||||
add_string_to_buf("Debug: Magic Map.");
|
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print_buf();
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
if(!in_scen_debug) break;
|
||||
if (univ.party.in_boat >= 0) {
|
||||
add_string_to_buf(" Not while in boat. ");
|
||||
break;
|
||||
}
|
||||
if (univ.party.in_horse >= 0) {
|
||||
add_string_to_buf(" Not while on horse. ");
|
||||
break;
|
||||
}
|
||||
force_town_enter(scenario.which_town_start,scenario.where_start);
|
||||
start_town_mode(scenario.which_town_start,9);
|
||||
position_party(scenario.out_sec_start.x,scenario.out_sec_start.y,
|
||||
scenario.out_start.x,scenario.out_start.y);
|
||||
center = univ.town.p_loc = scenario.where_start;
|
||||
redraw_screen();
|
||||
add_string_to_buf("Debug: You return to the start.");
|
||||
print_buf();
|
||||
break;
|
||||
|
||||
case 'S': // TODO: Create a dedicated dialog for this.
|
||||
if(!in_scen_debug) break;
|
||||
display_strings("Enter Stuff Done Flag Part A (between 1 and 299)","","Which SDFa ?",-1,130,PICT_DLG,0);
|
||||
get_text_response(873,(unsigned char*) response,0);
|
||||
i = atoi(response);
|
||||
if(i > 0 && i < 300){
|
||||
display_strings("Enter Stuff Done Flag Part B (between 0 and 49)","","Which SDFb ?",-1,130,PICT_DLG,0);
|
||||
get_text_response(873,(unsigned char*) response,0);
|
||||
j = atoi(response);
|
||||
if(j >= 0 && j < 50){
|
||||
display_strings("Enter Stuff Done Flag Value (up to 255)","","Which value ?",-1,130,PICT_DLG,0);
|
||||
get_text_response(873,(unsigned char*) response,0);
|
||||
int x = atoi(response);
|
||||
if(x < 256 && x >= 0)
|
||||
PSD[i][j] = x;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'T':
|
||||
if(!in_scen_debug) break;
|
||||
short find_direction_from;
|
||||
sout << "Enter Town Number (between 0 and " << scenario.num_towns - 1 << ')';
|
||||
display_strings(sout.str().c_str(),"","Which Town ?",-1,130,PICT_DLG,0);
|
||||
get_text_response(873,(unsigned char*) response,0);
|
||||
i = atoi(response);
|
||||
if(i >= 0 && i < scenario.num_towns ){
|
||||
if (univ.party.direction == 0) find_direction_from = 2;
|
||||
else if (univ.party.direction == 4) find_direction_from = 0;
|
||||
else if (univ.party.direction < 4) find_direction_from = 3;
|
||||
else find_direction_from = 1;
|
||||
start_town_mode(i, find_direction_from);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'W':
|
||||
refresh_store_items();
|
||||
@@ -1789,33 +1959,20 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
|
||||
print_buf();
|
||||
break;
|
||||
|
||||
case '`':
|
||||
break;
|
||||
case '[':
|
||||
// case '`':
|
||||
// break;
|
||||
// case '[':
|
||||
// break;
|
||||
// case '+':
|
||||
// break;
|
||||
case '<':
|
||||
//break;
|
||||
debug_ok = 1;
|
||||
return false;
|
||||
break;
|
||||
case '+':
|
||||
//break;
|
||||
if (debug_on == true) {
|
||||
print_nums(-999,-999,-999);
|
||||
debug_on = false;
|
||||
}
|
||||
if (debug_ok == 1) {
|
||||
print_nums(999,999,999);
|
||||
debug_on = true;
|
||||
}
|
||||
break;
|
||||
case '/':
|
||||
//break;
|
||||
if ((debug_on == true) || (in_scen_debug == true)) {
|
||||
if (!in_scen_debug) break;
|
||||
ASB("Debug: Increase age.");
|
||||
ASB(" It is now 1 day later.");
|
||||
print_buf();
|
||||
univ.party.age += 3700;
|
||||
put_pc_screen();
|
||||
}
|
||||
break;
|
||||
case '>':
|
||||
ASB("DEBUG: Towns have short memory.");
|
||||
@@ -1824,6 +1981,30 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
|
||||
for (i = 0; i < 4; i++)
|
||||
univ.party.creature_save[i].which_town = 200;
|
||||
break;
|
||||
case '/':
|
||||
if(!in_scen_debug) break;
|
||||
ASB("Debug hot keys");
|
||||
ASB(" B Leave town");
|
||||
ASB(" C Get cleaned up");
|
||||
ASB(" D Toggle Debug mode");
|
||||
ASB(" E Stealth, Detect Life, Firewalk");
|
||||
ASB(" F Flight");
|
||||
ASB(" G Ghost");
|
||||
ASB(" H Heal");
|
||||
ASB(" K Kill things");
|
||||
ASB(" N End Scenario");
|
||||
ASB(" O Location");
|
||||
ASB(" Q Magic map");
|
||||
ASB(" R Return to Start");
|
||||
ASB(" S Set a SDF");
|
||||
ASB(" T Enter Town");
|
||||
ASB(" W Refresh jobs/shops");
|
||||
ASB(" = Heal, increase magic skills");
|
||||
ASB(" < Make one day pass");
|
||||
ASB(" > Towns forgive you");
|
||||
ASB(" / Bring up this list");
|
||||
print_buf();
|
||||
break;
|
||||
case 'a':
|
||||
if (overall_mode < MODE_TALK_TOWN) {
|
||||
pass_point.h = (overall_mode == MODE_OUTDOORS) ? 170 : 221;
|
||||
@@ -1832,7 +2013,6 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
|
||||
event.where = pass_point;
|
||||
are_done = handle_action(event);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 'b': case 'u': case 'L':
|
||||
@@ -1923,10 +2103,6 @@ bool handle_keystroke(char chr,char chr2,EventRecord event)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
debug_ok = 0;
|
||||
|
||||
spell_forced = false;
|
||||
return are_done;
|
||||
}
|
||||
@@ -2588,7 +2764,7 @@ bool outd_move_party(location destination,bool forced)
|
||||
keep_going = check_special_terrain(destination,0,0,&spec_num,&check_f);
|
||||
if (check_f == true)
|
||||
forced = true;
|
||||
if (debug_on == true)
|
||||
if (in_scen_debug && ghost_mode)
|
||||
forced = true;
|
||||
if (spec_num == 50)
|
||||
forced = true;
|
||||
@@ -2782,7 +2958,7 @@ bool town_move_party(location destination,short forced)////
|
||||
ter_num_t ter;
|
||||
bool check_f = false;
|
||||
|
||||
if (debug_on == true)
|
||||
if (in_scen_debug && ghost_mode)
|
||||
forced = true;
|
||||
|
||||
// remove if not registered
|
||||
|
@@ -66,7 +66,6 @@ signed char dir_x_dif[9] = {0,1,1,1,0,-1,-1,-1,0};
|
||||
signed char dir_y_dif[9] = {-1,-1,0,1,1,1,0,-1,0};
|
||||
|
||||
bool game_run_before = false;
|
||||
bool debug_on = false;
|
||||
bool give_intro_hint = true;
|
||||
bool in_scen_debug = false;
|
||||
bool show_startup_splash = true;
|
||||
|
@@ -1543,7 +1543,7 @@ bool damage_monst(short which_m, short who_hit, short how_much, short how_much_s
|
||||
monst_damaged_mes(which_m,how_much,how_much_spec);
|
||||
victim->health = victim->health - how_much - how_much_spec;
|
||||
|
||||
if (in_scen_debug == true)
|
||||
if (in_scen_debug)
|
||||
victim->health = -1;
|
||||
|
||||
// splitting monsters
|
||||
@@ -1649,7 +1649,7 @@ void kill_monst(cCreature *which_m,short who_killed)
|
||||
if (which_m->radiate_1 == 15)
|
||||
run_special(12,0,which_m->radiate_2,which_m->cur_loc,&s1,&s2,&s3);
|
||||
|
||||
if ((in_scen_debug == false) && ((which_m->summoned >= 100) || (which_m->summoned == 0))) { // no xp for party-summoned monsters
|
||||
if ((!in_scen_debug) && ((which_m->summoned >= 100) || (which_m->summoned == 0))) { // no xp for party-summoned monsters
|
||||
xp = which_m->level * 2;
|
||||
if (who_killed < 6)
|
||||
award_xp(who_killed,xp);
|
||||
@@ -1664,7 +1664,7 @@ void kill_monst(cCreature *which_m,short who_killed)
|
||||
place_glands(l,which_m->number);
|
||||
|
||||
}
|
||||
if ((in_scen_debug == false) && (which_m->summoned == 0))
|
||||
if ((!in_scen_debug) && (which_m->summoned == 0))
|
||||
place_treasure(which_m->cur_loc, which_m->level / 2, which_m->treasure, 0);
|
||||
|
||||
i = which_m->cur_loc.x;
|
||||
|
@@ -217,9 +217,9 @@ void give_error(char *text1, char *text2,short parent_num){
|
||||
short store_str_label_1, store_str_label_2, store_str_label_1b, store_str_label_2b;
|
||||
// str_label_1 & str_label_2 uysed for saving button for journal
|
||||
// 1000 + x scen 2000 + x out 3000 + x town
|
||||
void display_strings(char *text1, char *text2,short str_label_1,short str_label_2,short str_label_1b,
|
||||
void display_strings(const char *text1, const char *text2,short str_label_1,short str_label_2,short str_label_1b,
|
||||
short str_label_2b,
|
||||
char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
|
||||
short item_hit;
|
||||
|
||||
@@ -264,7 +264,7 @@ void display_strings(char *text1, char *text2,short str_label_1,short str_label_
|
||||
}
|
||||
|
||||
void display_strings(short a1,short a2, short b1, short b2,
|
||||
char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
Str255 str1 = "", str2 = "";
|
||||
|
||||
if ((a1 > 0) && (a2 > 0))
|
||||
@@ -315,8 +315,8 @@ short fancy_choice_dialog(short which_dlog,short parent)
|
||||
return i;
|
||||
}
|
||||
|
||||
void display_strings(char *text1, char *text2,
|
||||
char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
void display_strings(const char *text1, const char *text2,
|
||||
const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num){
|
||||
|
||||
short item_hit;
|
||||
location view_loc;
|
||||
|
@@ -11,9 +11,9 @@
|
||||
short cd_create_custom_dialog(WindowPtr parent, Str255 strs[6],short pic_num,short btns[3]);
|
||||
void oops_error(short error,short code = 0, short mode = 0);
|
||||
void give_error(char *text1, char *text2,short parent_num);
|
||||
void display_strings(char *text1, char *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num) __attribute__((deprecated));
|
||||
void display_strings(short a1,short a2, short b1, short b2, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
|
||||
void display_strings(const char *text1, const char *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num) __attribute__((deprecated));
|
||||
void display_strings(short a1,short a2, short b1, short b2, const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
|
||||
void display_strings_event_filter (short item_hit);
|
||||
void fancy_choice_dialog_event_filter (short item_hit);
|
||||
short fancy_choice_dialog(short which_dlog,short parent);
|
||||
void display_strings(char *text1, char *text2, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
|
||||
void display_strings(const char *text1, const char *text2,const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
|
||||
|
Reference in New Issue
Block a user