The extended debug mode is now fully implemented, though it may be slightly different than the Windows version's debug mode.

I also added a ghost mode (shift-G) which allows you to pass through walls.

In the Windows code, I added three small things:
- the "&*()" Easter egg
- typing ? should now give shopping and talking help as well
- the Return to Start debug option shouldn't work when you're on a horse

git-svn-id: http://openexile.googlecode.com/svn/trunk@101 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-28 20:05:31 +00:00
parent 6af129c277
commit b90130c425
6 changed files with 431 additions and 226 deletions

View File

@@ -11,9 +11,9 @@
short cd_create_custom_dialog(WindowPtr parent, Str255 strs[6],short pic_num,short btns[3]);
void oops_error(short error,short code = 0, short mode = 0);
void give_error(char *text1, char *text2,short parent_num);
void display_strings(char *text1, char *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num) __attribute__((deprecated));
void display_strings(short a1,short a2, short b1, short b2, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
void display_strings(const char *text1, const char *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num) __attribute__((deprecated));
void display_strings(short a1,short a2, short b1, short b2, const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
void display_strings_event_filter (short item_hit);
void fancy_choice_dialog_event_filter (short item_hit);
short fancy_choice_dialog(short which_dlog,short parent);
void display_strings(char *text1, char *text2, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
void display_strings(const char *text1, const char *text2,const char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);