The special node dictionary now supports specifying different labels or pickers based on the value of another field.
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@@ -10,7 +10,7 @@ Restrictions
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Special if Cancel button pressed
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Unused
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Selection Mode
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0..6 - PC, 100+ - monster (if above = 2)
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Unused|0..6 - PC, 100+ - monster
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Unused
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Special to Jump To
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@@ -196,7 +196,7 @@ Unused
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0 - allow, 1 - prevent
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Unused
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Unused
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Force allow if blocked?
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Unused|Force allow if blocked?
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Unused
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Unused
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Special to Jump To
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@@ -509,16 +509,16 @@ Special to Jump To
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--------------------
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Debug Print Numbers
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused|Stuff Done Flag Part A
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Unused|Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Specify what to print
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Unused
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Number of monster, or value to print
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Value to print (could be a pointer)
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Value to print (could be a pointer)
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Unused|Value to print (could be a pointer)|Number of monster
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Unused|Value to print (could be a pointer)
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Unused|Value to print (could be a pointer)
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Unused
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Unused
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Unused
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@@ -774,7 +774,7 @@ Unused
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Which quest?
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New Quest Status
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Unused
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Job Board Source / Anger (see docs)
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Unused|Job Board Source|Job Board Anger
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Unused
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Unused
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Special to Jump To
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@@ -465,11 +465,11 @@ Minimum allowed response
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Maximum allowed response
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Comparison Mode
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If tests 1 and 2 both pass, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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Range lower bound|Value to compare to
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Range upper bound|Comparison method
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If test 1 passes but test 2 fails, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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Range lower bound|Value to compare to
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Range upper bound|Comparison method
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If test 2 passes but test 1 fails, call this special ...
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Otherwise call this special
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@@ -231,7 +231,7 @@ Type of trap
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Trap severity (0 .. 3)
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Animation Loops (-2 for infinite)
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Penalty (0 .. 100, higher is harder)
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(Custom only) Special node for effect
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Unused|Special node for effect
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Animation FPS (-1 for default 2)
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Special after trap finished
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