834 lines
11 KiB
Plaintext
834 lines
11 KiB
Plaintext
No Special
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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This special node does nothing but jump to the next in the sequence. It can be useful if you want to remove a node from a long sequence of nodes without needing to edit the jump to values.
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--------------------
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Set Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Value to change to
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Increment Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Increase/Decrease by
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Display Message
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Start Shopping
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Unused
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Unused
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Name of Store
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Unused
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Unused
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Unused
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Unused
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Which Shop
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Cost adjust (0 .. 6, lower = cheaper)
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Unused
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Unused
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Unused
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Unused
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Unused
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--------------------
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Display Small Message
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Flip Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set SDF to Random
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Minimum value
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Maximum value
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Addition
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Subtraction
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Story Dialog
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Unused
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Unused
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Dialog title string
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First string in dialog
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Last string in dialog
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Picture number
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Picture type
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Unused
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Unused
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Animation Loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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Special to Jump To
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--------------------
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Prevent Action
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - allow, 1 - prevent
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Unused
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Unused
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Unused|Force allow if blocked?
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Time
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves to set forward
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Start General Timer
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves to set the timer
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Special to call when timer runs out
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Play a Sound
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which sound
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Continue without waiting for sound to finish?
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Horse Possession
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Horse to set
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Unused
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Unused
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Owned by party?
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Boat Possession
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Boat to set
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Unused
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Unused
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Owned by party?
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Unused
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Unused
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Special to Jump To
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--------------------
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Show/Hide Town
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Town to show/hide
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Unused
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Unused
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Town visible?
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Unused
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Unused
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Special to Jump To
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--------------------
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Major Event Has Occurred
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of Special Event
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Forced Give
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Item To Give
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Special if item not given
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Buy Items of Type
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Item Class to Take Away
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Special to call if no items taken
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Unused
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Amount to pay for each item
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Unused
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Unused
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Special to Jump To
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--------------------
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Call Global Special
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set Many Flags
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Stuff Done Flag Part A
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Value to change the 10 flags to
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Copy Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Flag to change to Part A
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Flag to change to Part B
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Display Picture
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Unused
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Unused
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Picture title string
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Unused
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Unused
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Unused
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Unused
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Number of large (full-sheet) pic to display
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Have a Rest
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves that pass
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Health and spell pts. to give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Display Message with Title
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Unused
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Unused
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First part of message
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Second part of message
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Message title
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Picture
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Type of picture
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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End Scenario
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set Pointer
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Pointer to point to that flag (100-199)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Set/Retrieve Campaign Flag
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Scen. string with campaign ID (-1 - default)
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Unused
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Unused
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Unused
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Unused
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Campaign Flag Part A (0..24)
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Campaign Flag Part B (0..24)
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Unused
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0 - Set Campaign Flag, 1 - Retrieve Flag
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Unused
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Unused
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Special to Jump To
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--------------------
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Debug Print Numbers
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Unused|Stuff Done Flag Part A
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Unused|Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Specify what to print
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Unused
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Unused|Value to print (could be a pointer)|Number of monster
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Unused|Value to print (could be a pointer)
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Unused|Value to print (could be a pointer)
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Multiplication
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Division
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Remainder Stuff Done Flag Part A
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Remainder Stuff Done Flag Part B
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Special to Jump To
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--------------------
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Exponentiation
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Result Stuff Done Flag Part A
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Result Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First SDF part A, or first number
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First SDF part B, or -1 to for literal number
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Unused
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Second SDF part A, or second number
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Second SDF part B, or -1 for literal number
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Unused
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Special to Jump To
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--------------------
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Change Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Terrain to change to
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Unused
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Unused
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Special to Jump To
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--------------------
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Swap Terrain
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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|
Unused
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|
Unused
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X coordinate of space
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Y coordinate of space
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Unused
|
|
Swap this terrain ...
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With this terrain ...
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Unused
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Special to Jump To
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--------------------
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Transform Terrain
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Unused
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|
Unused
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|
First part of message
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Second part of message
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Unused
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|
Unused
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|
Unused
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|
X coordinate of space
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Y coordinate of space
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Unused
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|
Unused
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|
Unused
|
|
Unused
|
|
Special to Jump To
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|
--------------------
|
|
Clear String Buffer
|
|
Unused
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|
Unused
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Unused
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|
Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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|
Unused
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|
Unused
|
|
Unused
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|
Unused
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Special to Jump To
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|
--------------------
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Append String to Buffer
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Unused
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|
Unused
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Unused
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|
Unused
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Unused
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Put a space before it?
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Unused
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String to append
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Unused
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|
Unused
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|
Unused
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|
Unused
|
|
Unused
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|
Special to Jump To
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|
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|
--------------------
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|
Append Number to Buffer
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|
Unused
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|
Unused
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|
Unused
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|
Unused
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|
Unused
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|
Put a space before it?
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|
Unused
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|
Number to append
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Unused
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|
Unused
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|
Unused
|
|
Unused
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|
Unused
|
|
Special to Jump To
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|
|
|
--------------------
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|
Append Monster/PC Name to Buffer
|
|
Unused
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|
Unused
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|
Unused
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|
Unused
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|
Unused
|
|
Put a space before it?
|
|
Unused
|
|
Monster type, or 0 to used selected PC
|
|
Unused
|
|
Unused
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|
Unused
|
|
Unused
|
|
Unused
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|
Special to Jump To
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|
|
|
--------------------
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|
Append Item Name to Buffer
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Put a space before it?
|
|
Unused
|
|
Item type
|
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Use identified name?
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
|
|
--------------------
|
|
Append Terrain Name to Buffer
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Put a space before it?
|
|
Unused
|
|
Terrain type
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
|
|
--------------------
|
|
Pause
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
How long (in milliseconds)
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
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|
--------------------
|
|
Start Conversation
|
|
Unused
|
|
Unused
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Unused
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Unused
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Unused
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Facial Picture
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Unused
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Personality
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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--------------------
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Update Quest
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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|
Unused
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|
Unused
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|
Which quest?
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New Quest Status
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Unused
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Unused|Job Board Source|Job Board Anger
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Unused
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Unused
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Special to Jump To
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--------------------
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Swap String Buffer
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Unused
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Unused
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First part of message
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Second part of message
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Unused
|
|
Unused
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|
Unused
|
|
Which string buffer?
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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|
|
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--------------------
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Alter Sign Text
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Unused
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Unused
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First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Which sign?
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Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
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|
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Special Name
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sdf1
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sdf2
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message1
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message2
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message3
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|
pic
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|
pictype
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extra 1a
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|
extra 1b
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extra 1c
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extra 2a
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extra 2b
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extra 2c
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Special to Jump To
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This is a template for adding new special node types. It will not appear in the editor.
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