put decoded replay save in tempDir

This commit is contained in:
2024-06-14 09:23:52 -06:00
committed by Celtic Minstrel
parent 31dcb26d9d
commit b749b6377a

View File

@@ -72,6 +72,7 @@ extern rectangle shop_frame;
extern enum_map(eGuiArea, rectangle) win_to_rects; extern enum_map(eGuiArea, rectangle) win_to_rects;
std::string scenario_temp_dir_name = "scenario"; std::string scenario_temp_dir_name = "scenario";
extern fs::path tempDir;
/* Display globals */ /* Display globals */
short combat_posing_monster = -1, current_working_monster = -1; // 0-5 PC 100 + x - monster x short combat_posing_monster = -1, current_working_monster = -1; // 0-5 PC 100 + x - monster x
@@ -254,8 +255,8 @@ void replay_next_action() {
auto next_action = pop_next_action(); auto next_action = pop_next_action();
std::string t = next_action->Value(); std::string t = next_action->Value();
if (t == "load_party") { if (t == "load_party") {
decode_file(next_action->GetText(), "temp.exg"); decode_file(next_action->GetText(), tempDir / "temp.exg");
load_party("temp.exg", univ); load_party(tempDir / "temp.exg", univ);
} }
} }