put decoded replay save in tempDir
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@@ -72,6 +72,7 @@ extern rectangle shop_frame;
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extern enum_map(eGuiArea, rectangle) win_to_rects;
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std::string scenario_temp_dir_name = "scenario";
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extern fs::path tempDir;
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/* Display globals */
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short combat_posing_monster = -1, current_working_monster = -1; // 0-5 PC 100 + x - monster x
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@@ -254,8 +255,8 @@ void replay_next_action() {
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auto next_action = pop_next_action();
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std::string t = next_action->Value();
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if (t == "load_party") {
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decode_file(next_action->GetText(), "temp.exg");
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load_party("temp.exg", univ);
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decode_file(next_action->GetText(), tempDir / "temp.exg");
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load_party(tempDir / "temp.exg", univ);
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}
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}
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