A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.

(Scenario Editor)

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@153 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-07-12 04:08:14 +00:00
parent 6da7cc0da5
commit b2dbbf096f
29 changed files with 133 additions and 134 deletions

View File

@@ -35,36 +35,36 @@
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="BLSCENED.CPP" />
<Unit filename="BLSCENED.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="BUTTONMG.CPP" />
<Unit filename="BUTTONMG.H" />
<Unit filename="DLOGTOOL.CPP" />
<Unit filename="DLOGTOOL.H" />
<Unit filename="EDSOUND.CPP" />
<Unit filename="EDSOUND.H" />
<Unit filename="GAMEDLOG.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="GLOBAL.CPP" />
<Unit filename="GLOBAL.H" />
<Unit filename="GRAPHICS.CPP" />
<Unit filename="GRAPHICS.H" />
<Unit filename="GRAPHUTL.CPP" />
<Unit filename="GRAPHUTL.H" />
<Unit filename="KEYDLGS.CPP" />
<Unit filename="KEYDLGS.H" />
<Unit filename="SCENARIO.CPP" />
<Unit filename="SCENARIO.H" />
<Unit filename="STRINGS.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="TACTIONS.CPP" />
<Unit filename="TACTIONS.H" />
<Unit filename="TFILEIO.CPP" />
<Unit filename="TFILEIO.H" />
<Unit filename="blscened.cpp" />
<Unit filename="buttonmg.cpp" />
<Unit filename="buttonmg.h" />
<Unit filename="dlogtool.cpp" />
<Unit filename="dlogtool.h" />
<Unit filename="edsound.cpp" />
<Unit filename="edsound.h" />
<Unit filename="global.cpp" />
<Unit filename="global.h" />
<Unit filename="graphics.cpp" />
<Unit filename="graphics.h" />
<Unit filename="graphutl.cpp" />
<Unit filename="graphutl.h" />
<Unit filename="keydlgs.cpp" />
<Unit filename="keydlgs.h" />
<Unit filename="scenario.cpp" />
<Unit filename="scenario.h" />
<Unit filename="tactions.cpp" />
<Unit filename="tactions.h" />
<Unit filename="tfileio.cpp" />
<Unit filename="tfileio.h" />
<Unit filename="townout.cpp" />
<Unit filename="townout.h" />
<Extensions>

View File

@@ -30,7 +30,7 @@ CompilerSet=0
CompilerSettings=0000000000010000000000
[Unit3]
FileName=DLOGTOOL.CPP
FileName=buttonmg.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -40,7 +40,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=DLOGTOOL.H
FileName=dlogtool.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -50,17 +50,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=GLOBAL.CPP
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=GLOBAL.H
FileName=edsound.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -70,7 +60,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=GRAPHUTL.H
FileName=keydlgs.cpp
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
@@ -80,17 +70,7 @@ BuildCmd=
CompileCpp=1
[Unit11]
FileName=KEYDLGS.H
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=SCENARIO.H
FileName=tactions.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -100,26 +80,16 @@ OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=TACTIONS.H
FileName=BLSCENED.RC
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=townout.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=townout.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
@@ -129,8 +99,8 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=EDSOUND.CPP
[Unit17]
FileName=buttonmg.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -140,7 +110,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=EDSOUND.H
FileName=edsound.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -150,7 +120,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=GRAPHICS.CPP
FileName=global.h
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
@@ -160,7 +130,7 @@ BuildCmd=
CompileCpp=1
[Unit21]
FileName=SCENARIO.CPP
FileName=graphics.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -170,21 +140,11 @@ OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=STRINGS.RC
FileName=graphutl.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=BLSCENED.RC
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
@@ -208,7 +168,7 @@ ProductVersion=
AutoIncBuildNr=0
[Unit8]
FileName=GRAPHUTL.CPP
FileName=graphutl.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -218,7 +178,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=KEYDLGS.CPP
FileName=scenario.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -228,17 +188,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=GAMEDLOG.RC
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=GRAPHICS.H
FileName=tfileio.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -248,17 +198,17 @@ OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=TFILEIO.H
FileName=STRINGS.RC
CompileCpp=1
Folder=
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=BUTTONMG.H
FileName=blscened.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -268,7 +218,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=TACTIONS.CPP
FileName=tactions.h
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
@@ -278,7 +228,37 @@ BuildCmd=
CompileCpp=1
[Unit1]
FileName=BUTTONMG.CPP
FileName=townout.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=global.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=graphics.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=tfileio.cpp
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -288,7 +268,26 @@ OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=TFILEIO.CPP
FileName=GAMEDLOG.RC
Folder=Blades of Exile Scenario Editor
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=dlogtool.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=keydlgs.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1
@@ -298,7 +297,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=BLSCENED.CPP
FileName=scenario.h
CompileCpp=1
Folder=Blades of Exile Scenario Editor
Compile=1

View File

@@ -5,8 +5,8 @@ CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = Blades_of_Exile_Scenario_Editor_private.res
OBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
LINKOBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
OBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
LINKOBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
LIBS = -L"C:/Dev-Cpp/lib/GTK+" -mwindows -lwinmm --strip-all
INCS = -I"include"
CXXINCS =
@@ -26,41 +26,41 @@ clean: clean-custom
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Blades of Exile Scenario Editor.exe" $(LIBS)
BUTTONMG.o: BUTTONMG.CPP
$(CPP) -c BUTTONMG.CPP -o BUTTONMG.o $(CXXFLAGS)
buttonmg.o: buttonmg.cpp
$(CPP) -c buttonmg.cpp -o buttonmg.o $(CXXFLAGS)
DLOGTOOL.o: DLOGTOOL.CPP
$(CPP) -c DLOGTOOL.CPP -o DLOGTOOL.o $(CXXFLAGS)
dlogtool.o: dlogtool.cpp
$(CPP) -c dlogtool.cpp -o dlogtool.o $(CXXFLAGS)
GLOBAL.o: GLOBAL.CPP
$(CPP) -c GLOBAL.CPP -o GLOBAL.o $(CXXFLAGS)
global.o: global.cpp
$(CPP) -c global.cpp -o global.o $(CXXFLAGS)
GRAPHUTL.o: GRAPHUTL.CPP
$(CPP) -c GRAPHUTL.CPP -o GRAPHUTL.o $(CXXFLAGS)
graphutl.o: graphutl.cpp
$(CPP) -c graphutl.cpp -o graphutl.o $(CXXFLAGS)
KEYDLGS.o: KEYDLGS.CPP
$(CPP) -c KEYDLGS.CPP -o KEYDLGS.o $(CXXFLAGS)
keydlgs.o: keydlgs.cpp
$(CPP) -c keydlgs.cpp -o keydlgs.o $(CXXFLAGS)
TFILEIO.o: TFILEIO.CPP
$(CPP) -c TFILEIO.CPP -o TFILEIO.o $(CXXFLAGS)
tfileio.o: tfileio.cpp
$(CPP) -c tfileio.cpp -o tfileio.o $(CXXFLAGS)
townout.o: townout.cpp
$(CPP) -c townout.cpp -o townout.o $(CXXFLAGS)
EDSOUND.o: EDSOUND.CPP
$(CPP) -c EDSOUND.CPP -o EDSOUND.o $(CXXFLAGS)
edsound.o: edsound.cpp
$(CPP) -c edsound.cpp -o edsound.o $(CXXFLAGS)
GRAPHICS.o: GRAPHICS.CPP
$(CPP) -c GRAPHICS.CPP -o GRAPHICS.o $(CXXFLAGS)
graphics.o: graphics.cpp
$(CPP) -c graphics.cpp -o graphics.o $(CXXFLAGS)
SCENARIO.o: SCENARIO.CPP
$(CPP) -c SCENARIO.CPP -o SCENARIO.o $(CXXFLAGS)
scenario.o: scenario.cpp
$(CPP) -c scenario.cpp -o scenario.o $(CXXFLAGS)
BLSCENED.o: BLSCENED.CPP
$(CPP) -c BLSCENED.CPP -o BLSCENED.o $(CXXFLAGS)
blscened.o: blscened.cpp
$(CPP) -c blscened.cpp -o blscened.o $(CXXFLAGS)
TACTIONS.o: TACTIONS.CPP
$(CPP) -c TACTIONS.CPP -o TACTIONS.o $(CXXFLAGS)
tactions.o: tactions.cpp
$(CPP) -c tactions.cpp -o tactions.o $(CXXFLAGS)
Blades_of_Exile_Scenario_Editor_private.res: Blades_of_Exile_Scenario_Editor_private.rc STRINGS.RC BLSCENED.RC GAMEDLOG.RC
$(WINDRES) -i Blades_of_Exile_Scenario_Editor_private.rc --input-format=rc -o Blades_of_Exile_Scenario_Editor_private.res -O coff -D_INCLUDED_RC

View File

@@ -6,7 +6,7 @@
#include "string.h"
#include "stdio.h"
#include "math.h"
#include "Global.h"
#include "global.h"
#include "graphics.h"
#include "tactions.h"
#include "tfileio.h"
@@ -164,7 +164,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR, int nCmd
}
mainPtr = CreateWindow (szAppName,
"Classic BoE Scenario Editor 1.0",
"Classic BoE Scenario Editor build_30.04.2010",
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
0,
0,

View File

@@ -1,4 +1,4 @@
#include <Windows.h>
#include <windows.h>
#include "string.h"
#include "stdio.h"

View File

@@ -1,5 +1,5 @@
#include <Windows.h>
#include <windows.h>
#include "global.h"
#include "math.h"
#include <stdlib.h>

View File

@@ -1,4 +1,4 @@
#include <Windows.h>
#include <windows.h>
#include "stdio.h"
#include "string.h"

View File

@@ -8,7 +8,7 @@
#include <string.h>
#include "global.h"
#include "KEYDLGS.h"
#include "keydlgs.h"
#include "edsound.h"
#include "graphutl.h"

View File

@@ -1,7 +1,7 @@
#include <Windows.h>
#include <windows.h>
#include "string.h"
#include "stdio.h"
#include "Global.h"
#include "global.h"
#include "graphics.h"
#include "dlogtool.h"
#include "keydlgs.h"

View File

@@ -1,7 +1,7 @@
#include <Windows.h>
#include <windows.h>
#include <stdio.h>
#include "string.h"
#include "Global.h"
#include "global.h"
#include "graphics.h"
#include "graphutl.h"
#include "scenario.h"

View File

@@ -1,8 +1,8 @@
#include <Windows.h>
#include <windows.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "Global.h"
#include "global.h"
#include "graphics.h"
#include "tactions.h"
#include "edsound.h"

View File

@@ -1,7 +1,7 @@
#include <Windows.h>
#include <windows.h>
#include <commdlg.h>
#include "string.h"
#include "Global.h"
#include "global.h"
#include "stdio.h"
#include "tfileio.h"
#include "keydlgs.h"