A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
(Scenario Editor) Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@153 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -35,36 +35,36 @@
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="BLSCENED.CPP" />
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<Unit filename="BLSCENED.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="BUTTONMG.CPP" />
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<Unit filename="BUTTONMG.H" />
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<Unit filename="DLOGTOOL.CPP" />
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<Unit filename="DLOGTOOL.H" />
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<Unit filename="EDSOUND.CPP" />
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<Unit filename="EDSOUND.H" />
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<Unit filename="GAMEDLOG.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="GLOBAL.CPP" />
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<Unit filename="GLOBAL.H" />
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<Unit filename="GRAPHICS.CPP" />
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<Unit filename="GRAPHICS.H" />
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<Unit filename="GRAPHUTL.CPP" />
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<Unit filename="GRAPHUTL.H" />
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<Unit filename="KEYDLGS.CPP" />
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<Unit filename="KEYDLGS.H" />
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<Unit filename="SCENARIO.CPP" />
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<Unit filename="SCENARIO.H" />
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<Unit filename="STRINGS.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="TACTIONS.CPP" />
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<Unit filename="TACTIONS.H" />
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<Unit filename="TFILEIO.CPP" />
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<Unit filename="TFILEIO.H" />
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<Unit filename="blscened.cpp" />
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<Unit filename="buttonmg.cpp" />
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<Unit filename="buttonmg.h" />
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<Unit filename="dlogtool.cpp" />
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<Unit filename="dlogtool.h" />
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<Unit filename="edsound.cpp" />
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<Unit filename="edsound.h" />
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<Unit filename="global.cpp" />
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<Unit filename="global.h" />
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<Unit filename="graphics.cpp" />
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<Unit filename="graphics.h" />
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<Unit filename="graphutl.cpp" />
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<Unit filename="graphutl.h" />
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<Unit filename="keydlgs.cpp" />
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<Unit filename="keydlgs.h" />
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<Unit filename="scenario.cpp" />
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<Unit filename="scenario.h" />
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<Unit filename="tactions.cpp" />
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<Unit filename="tactions.h" />
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<Unit filename="tfileio.cpp" />
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<Unit filename="tfileio.h" />
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<Unit filename="townout.cpp" />
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<Unit filename="townout.h" />
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<Extensions>
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|
@@ -30,7 +30,7 @@ CompilerSet=0
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CompilerSettings=0000000000010000000000
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[Unit3]
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FileName=DLOGTOOL.CPP
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FileName=buttonmg.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -40,7 +40,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit4]
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FileName=DLOGTOOL.H
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FileName=dlogtool.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -50,17 +50,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit5]
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FileName=GLOBAL.CPP
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=GLOBAL.H
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FileName=edsound.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -70,7 +60,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit9]
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FileName=GRAPHUTL.H
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FileName=keydlgs.cpp
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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@@ -80,17 +70,7 @@ BuildCmd=
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CompileCpp=1
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[Unit11]
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FileName=KEYDLGS.H
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit12]
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FileName=SCENARIO.H
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FileName=tactions.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -100,26 +80,16 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit13]
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FileName=TACTIONS.H
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FileName=BLSCENED.RC
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=townout.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit17]
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FileName=townout.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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@@ -129,8 +99,8 @@ Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=EDSOUND.CPP
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[Unit17]
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FileName=buttonmg.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -140,7 +110,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit19]
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FileName=EDSOUND.H
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FileName=edsound.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -150,7 +120,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit20]
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FileName=GRAPHICS.CPP
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FileName=global.h
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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@@ -160,7 +130,7 @@ BuildCmd=
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CompileCpp=1
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[Unit21]
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FileName=SCENARIO.CPP
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FileName=graphics.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -170,21 +140,11 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit22]
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FileName=STRINGS.RC
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FileName=graphutl.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit23]
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FileName=BLSCENED.RC
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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@@ -208,7 +168,7 @@ ProductVersion=
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AutoIncBuildNr=0
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[Unit8]
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FileName=GRAPHUTL.CPP
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FileName=graphutl.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -218,7 +178,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit10]
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FileName=KEYDLGS.CPP
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FileName=scenario.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -228,17 +188,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit26]
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FileName=GAMEDLOG.RC
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=GRAPHICS.H
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FileName=tfileio.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -248,17 +198,17 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit15]
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FileName=TFILEIO.H
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FileName=STRINGS.RC
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CompileCpp=1
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Folder=
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit2]
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FileName=BUTTONMG.H
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FileName=blscened.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -268,7 +218,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit25]
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FileName=TACTIONS.CPP
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FileName=tactions.h
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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@@ -278,7 +228,37 @@ BuildCmd=
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CompileCpp=1
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[Unit1]
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FileName=BUTTONMG.CPP
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FileName=townout.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=global.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=graphics.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit12]
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FileName=tfileio.cpp
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -288,7 +268,26 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit14]
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FileName=TFILEIO.CPP
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FileName=GAMEDLOG.RC
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=dlogtool.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit23]
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FileName=keydlgs.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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@@ -298,7 +297,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit24]
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FileName=BLSCENED.CPP
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FileName=scenario.h
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CompileCpp=1
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Folder=Blades of Exile Scenario Editor
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Compile=1
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|
@@ -5,8 +5,8 @@ CPP = g++.exe
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CC = gcc.exe
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WINDRES = windres.exe
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RES = Blades_of_Exile_Scenario_Editor_private.res
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OBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
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LINKOBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
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OBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
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LINKOBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
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LIBS = -L"C:/Dev-Cpp/lib/GTK+" -mwindows -lwinmm --strip-all
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INCS = -I"include"
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CXXINCS =
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@@ -26,41 +26,41 @@ clean: clean-custom
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$(BIN): $(OBJ)
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$(CPP) $(LINKOBJ) -o "Blades of Exile Scenario Editor.exe" $(LIBS)
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BUTTONMG.o: BUTTONMG.CPP
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$(CPP) -c BUTTONMG.CPP -o BUTTONMG.o $(CXXFLAGS)
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buttonmg.o: buttonmg.cpp
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||||
$(CPP) -c buttonmg.cpp -o buttonmg.o $(CXXFLAGS)
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DLOGTOOL.o: DLOGTOOL.CPP
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$(CPP) -c DLOGTOOL.CPP -o DLOGTOOL.o $(CXXFLAGS)
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dlogtool.o: dlogtool.cpp
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$(CPP) -c dlogtool.cpp -o dlogtool.o $(CXXFLAGS)
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GLOBAL.o: GLOBAL.CPP
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$(CPP) -c GLOBAL.CPP -o GLOBAL.o $(CXXFLAGS)
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global.o: global.cpp
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$(CPP) -c global.cpp -o global.o $(CXXFLAGS)
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GRAPHUTL.o: GRAPHUTL.CPP
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$(CPP) -c GRAPHUTL.CPP -o GRAPHUTL.o $(CXXFLAGS)
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graphutl.o: graphutl.cpp
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$(CPP) -c graphutl.cpp -o graphutl.o $(CXXFLAGS)
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||||
|
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KEYDLGS.o: KEYDLGS.CPP
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$(CPP) -c KEYDLGS.CPP -o KEYDLGS.o $(CXXFLAGS)
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keydlgs.o: keydlgs.cpp
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$(CPP) -c keydlgs.cpp -o keydlgs.o $(CXXFLAGS)
|
||||
|
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TFILEIO.o: TFILEIO.CPP
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$(CPP) -c TFILEIO.CPP -o TFILEIO.o $(CXXFLAGS)
|
||||
tfileio.o: tfileio.cpp
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||||
$(CPP) -c tfileio.cpp -o tfileio.o $(CXXFLAGS)
|
||||
|
||||
townout.o: townout.cpp
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||||
$(CPP) -c townout.cpp -o townout.o $(CXXFLAGS)
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|
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EDSOUND.o: EDSOUND.CPP
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$(CPP) -c EDSOUND.CPP -o EDSOUND.o $(CXXFLAGS)
|
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edsound.o: edsound.cpp
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$(CPP) -c edsound.cpp -o edsound.o $(CXXFLAGS)
|
||||
|
||||
GRAPHICS.o: GRAPHICS.CPP
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||||
$(CPP) -c GRAPHICS.CPP -o GRAPHICS.o $(CXXFLAGS)
|
||||
graphics.o: graphics.cpp
|
||||
$(CPP) -c graphics.cpp -o graphics.o $(CXXFLAGS)
|
||||
|
||||
SCENARIO.o: SCENARIO.CPP
|
||||
$(CPP) -c SCENARIO.CPP -o SCENARIO.o $(CXXFLAGS)
|
||||
scenario.o: scenario.cpp
|
||||
$(CPP) -c scenario.cpp -o scenario.o $(CXXFLAGS)
|
||||
|
||||
BLSCENED.o: BLSCENED.CPP
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||||
$(CPP) -c BLSCENED.CPP -o BLSCENED.o $(CXXFLAGS)
|
||||
blscened.o: blscened.cpp
|
||||
$(CPP) -c blscened.cpp -o blscened.o $(CXXFLAGS)
|
||||
|
||||
TACTIONS.o: TACTIONS.CPP
|
||||
$(CPP) -c TACTIONS.CPP -o TACTIONS.o $(CXXFLAGS)
|
||||
tactions.o: tactions.cpp
|
||||
$(CPP) -c tactions.cpp -o tactions.o $(CXXFLAGS)
|
||||
|
||||
Blades_of_Exile_Scenario_Editor_private.res: Blades_of_Exile_Scenario_Editor_private.rc STRINGS.RC BLSCENED.RC GAMEDLOG.RC
|
||||
$(WINDRES) -i Blades_of_Exile_Scenario_Editor_private.rc --input-format=rc -o Blades_of_Exile_Scenario_Editor_private.res -O coff -D_INCLUDED_RC
|
||||
|
@@ -6,7 +6,7 @@
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
#include "math.h"
|
||||
#include "Global.h"
|
||||
#include "global.h"
|
||||
#include "graphics.h"
|
||||
#include "tactions.h"
|
||||
#include "tfileio.h"
|
||||
@@ -164,7 +164,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR, int nCmd
|
||||
}
|
||||
|
||||
mainPtr = CreateWindow (szAppName,
|
||||
"Classic BoE Scenario Editor 1.0",
|
||||
"Classic BoE Scenario Editor build_30.04.2010",
|
||||
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
|
||||
0,
|
||||
0,
|
@@ -1,4 +1,4 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
|
@@ -1,5 +1,5 @@
|
||||
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include "global.h"
|
||||
#include "math.h"
|
||||
#include <stdlib.h>
|
@@ -1,4 +1,4 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
|
||||
#include "stdio.h"
|
||||
#include "string.h"
|
@@ -8,7 +8,7 @@
|
||||
#include <string.h>
|
||||
#include "global.h"
|
||||
|
||||
#include "KEYDLGS.h"
|
||||
#include "keydlgs.h"
|
||||
#include "edsound.h"
|
||||
|
||||
#include "graphutl.h"
|
@@ -1,7 +1,7 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
#include "Global.h"
|
||||
#include "global.h"
|
||||
#include "graphics.h"
|
||||
#include "dlogtool.h"
|
||||
#include "keydlgs.h"
|
@@ -1,7 +1,7 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include "string.h"
|
||||
#include "Global.h"
|
||||
#include "global.h"
|
||||
#include "graphics.h"
|
||||
#include "graphutl.h"
|
||||
#include "scenario.h"
|
@@ -1,8 +1,8 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "Global.h"
|
||||
#include "global.h"
|
||||
#include "graphics.h"
|
||||
#include "tactions.h"
|
||||
#include "edsound.h"
|
@@ -1,7 +1,7 @@
|
||||
#include <Windows.h>
|
||||
#include <windows.h>
|
||||
#include <commdlg.h>
|
||||
#include "string.h"
|
||||
#include "Global.h"
|
||||
#include "global.h"
|
||||
#include "stdio.h"
|
||||
#include "tfileio.h"
|
||||
#include "keydlgs.h"
|
Reference in New Issue
Block a user