Files
oboe/Win32/Scenario Editor/Blades of Exile Scenario Editor.cbp
2010-07-12 04:08:14 +00:00

76 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Blades Scenario Editor" />
<Option platforms="Windows;" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option platforms="Windows;" />
<Option output="bin\Debug\Blades of Exile Scenario Editor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="libwinmm.a" />
</Linker>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="bin\Release\Blades of Exile Scenario Editor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Linker>
<Add option="-s" />
<Add library="libwinmm.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="BLSCENED.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="GAMEDLOG.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="STRINGS.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="blscened.cpp" />
<Unit filename="buttonmg.cpp" />
<Unit filename="buttonmg.h" />
<Unit filename="dlogtool.cpp" />
<Unit filename="dlogtool.h" />
<Unit filename="edsound.cpp" />
<Unit filename="edsound.h" />
<Unit filename="global.cpp" />
<Unit filename="global.h" />
<Unit filename="graphics.cpp" />
<Unit filename="graphics.h" />
<Unit filename="graphutl.cpp" />
<Unit filename="graphutl.h" />
<Unit filename="keydlgs.cpp" />
<Unit filename="keydlgs.h" />
<Unit filename="scenario.cpp" />
<Unit filename="scenario.h" />
<Unit filename="tactions.cpp" />
<Unit filename="tactions.h" />
<Unit filename="tfileio.cpp" />
<Unit filename="tfileio.h" />
<Unit filename="townout.cpp" />
<Unit filename="townout.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>