Lots of special node changes

- Moved change/swap/transform terrain to the General section
- Merge change outdoor terrain into general change terrain
- Merge if town/outdoor terrain nodes
- Merge the if+take nodes with the equivalent base nodes
- Merge secret passage node into the can't enter node
- Move outdoor shop to the General section since it's not restricted to outdoors
- New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog
- New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number
- If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range
- Place items and move items nodes can now set the items as contained, provided there's a container on the destination space
- All rectangle nodes can now be restricted to just the boundary, as per the documentation
This commit is contained in:
2015-01-15 23:30:07 -05:00
parent 96f14d3a38
commit aaa3cde16b
13 changed files with 422 additions and 288 deletions

View File

@@ -121,7 +121,7 @@ Unused
If party has this much gold ...
Call this special ...
Unused
Unused
If 1, take gold
Unused
Unused
Otherwise call this special
@@ -137,7 +137,7 @@ Unused
If party has this much food ...
Call this special ...
Unused
Unused
If 1, take food
Unused
Unused
Otherwise call this special
@@ -155,7 +155,7 @@ Y coordinate of space
Unused
If item of this class on space ...
Call this special ...
Unused
If 1, take item
Otherwise call this special
--------------------
Have Item With Class?
@@ -169,7 +169,7 @@ Unused
If has item of this special class ...
Call this special ...
Unused
Unused
If 1, take item
Unused
Unused
Otherwise call this special
@@ -185,28 +185,12 @@ Unused
If has equipped item of this special ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
Has Gold? (+ take)
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If party has this much gold ...
Call this special ...
Unused
Unused
If 1, take item
Unused
Unused
Otherwise call this special
--------------------
Has Food? (+ take)
Unused Node
Unused
Unused
Unused
@@ -214,15 +198,15 @@ Unused
Unused
Unused
Unused
If party has this much food ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
Unused
Unused
Special to Jump To
--------------------
Item Class on Space? (+ take)
Unused Node
Unused
Unused
Unused
@@ -230,15 +214,15 @@ Unused
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
If item of this class on space ...
Call this special ...
Unused
Otherwise call this special
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Have Item W. Class? (+ take)
Unused Node
Unused
Unused
Unused
@@ -246,15 +230,15 @@ Unused
Unused
Unused
Unused
If has item of this special class ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
Unused
Unused
Special to Jump To
--------------------
Equip Item W. Class? (+ take)
Unused Node
Unused
Unused
Unused
@@ -262,13 +246,29 @@ Unused
Unused
Unused
Unused
If has equipped item of this class ...
Call this special ...
Unused
Unused
eUnused
Unused
Otherwise call this special
Unused
Unused
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Day Reached?
Unused