- Moved change/swap/transform terrain to the General section - Merge change outdoor terrain into general change terrain - Merge if town/outdoor terrain nodes - Merge the if+take nodes with the equivalent base nodes - Merge secret passage node into the can't enter node - Move outdoor shop to the General section since it's not restricted to outdoors - New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog - New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number - If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range - Place items and move items nodes can now set the items as contained, provided there's a container on the destination space - All rectangle nodes can now be restricted to just the boundary, as per the documentation
449 lines
6.2 KiB
Plaintext
449 lines
6.2 KiB
Plaintext
Stuff Done Flag?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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If at least this value ...
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Call this special ...
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Unused
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If less than this ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Town Number?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If in this town ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Random Number?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If random # (1 - 100) less than ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Have Special Item?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has spec. item ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Stuff Done Compare?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Stuff Done flag 2 Part A
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Stuff Done flag 2 Part B
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Unused
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Unused
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Call this special if 2nd flag lower ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (town)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If space is this terrain type ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (out)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If space is this terrain type ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Has gold?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much gold ...
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Call this special ...
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Unused
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If 1, take gold
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Unused
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Unused
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Otherwise call this special
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--------------------
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Has food?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much food ...
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Call this special ...
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Unused
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If 1, take food
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Unused
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Unused
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Otherwise call this special
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--------------------
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Item Class on Space?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If item of this class on space ...
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Call this special ...
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If 1, take item
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Otherwise call this special
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--------------------
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Have Item With Class?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has item of this special class ...
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Call this special ...
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Unused
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If 1, take item
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Unused
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Unused
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Otherwise call this special
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--------------------
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Equipped Item With Class?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has equipped item of this special ...
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Call this special ...
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Unused
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If 1, take item
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Unused
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Unused
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Otherwise call this special
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Day Reached?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If this day has been reached ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Fields?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Field Type
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If any fields, call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Party Size?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party size sufficient, call this special ...
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Unused
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0 - Exact size, 1 - Minimum size
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Required size
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Unused
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Otherwise call this special
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--------------------
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Special Thing Happened?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If this day has been reached ...
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And this event didn't happen before it ...
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Unused
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Unused
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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If Species Present?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Required species
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If enough of species, call this special ...
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Unused
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Required number of species
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Comparison method (-2 .. 2)
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Unused
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Otherwise call this special
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--------------------
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If Have Trait?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Required trait
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If enough of trait present, call this special ...
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Unused
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Required number of trait
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Comparison method (-2 .. 2)
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Unused
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Otherwise call this special
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--------------------
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Has Enough of Statistic?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If the party has this much of the stat ...
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Call this special ...
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Unused
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Which statistic
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Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
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Unused
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Otherwise call this special
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--------------------
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Text Response?
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Unused
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Unused
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Scenario string containing prompt text
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Unused
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Unused
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Number of letters to match
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Unused
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Number of a SCENARIO special message
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If answer matches, call this special ...
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Unused
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Number of a SCENARIO special message
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If answer matches, call this special ...
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Unused
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Otherwise call this special
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--------------------
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Stuff Done Equal?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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If flag has this value ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Context?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which context (0 .. 18 or 100 .. 102)
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0 - can enter, 1 - no enter
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If context matches, call this special ...
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Numeric Response?
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Unused
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Unused
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Scenario string containing prompt text
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Minimum allowed response
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Maximum allowed response
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Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
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If tests 1 and 2 both pass, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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If test 1 passes but test 2 fails, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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If test 2 passes but test 1 fails, call this special ...
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Otherwise call this special
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--------------------
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