Files
oboe/rsrc/strings/specials-text-ifthen.txt
Celtic Minstrel aaa3cde16b Lots of special node changes
- Moved change/swap/transform terrain to the General section
- Merge change outdoor terrain into general change terrain
- Merge if town/outdoor terrain nodes
- Merge the if+take nodes with the equivalent base nodes
- Merge secret passage node into the can't enter node
- Move outdoor shop to the General section since it's not restricted to outdoors
- New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog
- New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number
- If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range
- Place items and move items nodes can now set the items as contained, provided there's a container on the destination space
- All rectangle nodes can now be restricted to just the boundary, as per the documentation
2015-01-16 00:06:12 -05:00

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Stuff Done Flag?
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
If at least this value ...
Call this special ...
Unused
If less than this ...
Call this special ...
Unused
Otherwise call this special
--------------------
Town Number?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If in this town ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
Random Number?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If random # (1 - 100) less than ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
Have Special Item?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If has spec. item ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
Stuff Done Compare?
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Stuff Done flag 2 Part A
Stuff Done flag 2 Part B
Unused
Unused
Call this special if 2nd flag lower ...
Unused
Otherwise call this special
--------------------
Terrain this type? (town)
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
If space is this terrain type ...
Call this special ...
Unused
Otherwise call this special
--------------------
Terrain this type? (out)
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
If space is this terrain type ...
Call this special ...
Unused
Otherwise call this special
--------------------
Has gold?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If party has this much gold ...
Call this special ...
Unused
If 1, take gold
Unused
Unused
Otherwise call this special
--------------------
Has food?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If party has this much food ...
Call this special ...
Unused
If 1, take food
Unused
Unused
Otherwise call this special
--------------------
Item Class on Space?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
If item of this class on space ...
Call this special ...
If 1, take item
Otherwise call this special
--------------------
Have Item With Class?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If has item of this special class ...
Call this special ...
Unused
If 1, take item
Unused
Unused
Otherwise call this special
--------------------
Equipped Item With Class?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If has equipped item of this special ...
Call this special ...
Unused
If 1, take item
Unused
Unused
Otherwise call this special
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Day Reached?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If this day has been reached ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
If Fields?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Field Type
If any fields, call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
If Party Size?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If party size sufficient, call this special ...
Unused
0 - Exact size, 1 - Minimum size
Required size
Unused
Otherwise call this special
--------------------
Special Thing Happened?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If this day has been reached ...
And this event didn't happen before it ...
Unused
Unused
Call this special ...
Unused
Otherwise call this special
--------------------
If Species Present?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Required species
If enough of species, call this special ...
Unused
Required number of species
Comparison method (-2 .. 2)
Unused
Otherwise call this special
--------------------
If Have Trait?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Required trait
If enough of trait present, call this special ...
Unused
Required number of trait
Comparison method (-2 .. 2)
Unused
Otherwise call this special
--------------------
Has Enough of Statistic?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If the party has this much of the stat ...
Call this special ...
Unused
Which statistic
Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
Unused
Otherwise call this special
--------------------
Text Response?
Unused
Unused
Scenario string containing prompt text
Unused
Unused
Number of letters to match
Unused
Number of a SCENARIO special message
If answer matches, call this special ...
Unused
Number of a SCENARIO special message
If answer matches, call this special ...
Unused
Otherwise call this special
--------------------
Stuff Done Equal?
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
If flag has this value ...
Call this special ...
Unused
Unused
Unused
Unused
Otherwise call this special
--------------------
If Context?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Which context (0 .. 18 or 100 .. 102)
0 - can enter, 1 - no enter
If context matches, call this special ...
Unused
Unused
Unused
Otherwise call this special
--------------------
If Numeric Response?
Unused
Unused
Scenario string containing prompt text
Minimum allowed response
Maximum allowed response
Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
If tests 1 and 2 both pass, call this special ...
Range lower bound (or value to compare to)
Range upper bound (or comparison method -2 .. 2)
If test 1 passes but test 2 fails, call this special ...
Range lower bound (or value to compare to)
Range upper bound (or comparison method -2 .. 2)
If test 2 passes but test 1 fails, call this special ...
Otherwise call this special
--------------------