Lots of special node changes
- Moved change/swap/transform terrain to the General section - Merge change outdoor terrain into general change terrain - Merge if town/outdoor terrain nodes - Merge the if+take nodes with the equivalent base nodes - Merge secret passage node into the can't enter node - Move outdoor shop to the General section since it's not restricted to outdoors - New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog - New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number - If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range - Place items and move items nodes can now set the items as contained, provided there's a container on the destination space - All rectangle nodes can now be restricted to just the boundary, as per the documentation
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@@ -1,13 +1,13 @@
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set-sdf
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inc-sdf
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disp-msg
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secret-pass
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start-shop
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disp-sm-msg
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flip-sdf
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sdf-rand
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sdf-add
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sdf-diff
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story-dlog
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block-move
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change-time
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start-timer-scen
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@@ -31,9 +31,9 @@ print-nums
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sdf-times
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sdf-divide
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sdf-power
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change-ter
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swap-ter
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trans-ter
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@@ -58,8 +58,8 @@ once-dlog
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once-give-dlog
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once-encounter
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once-out-encounter
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once-town-encounter
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once-trap
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@@ -134,16 +134,16 @@ if-spec-item
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if-sdf-compare
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if-ter
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if-gold
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if-food
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if-item-class-at
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if-item-class
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if-item-class-equip
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if-day
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if-field
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if-party-size
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@@ -168,9 +168,9 @@ if-num-response
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town-attitude
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change-ter
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swap-ter
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trans-ter
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anim-missile
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anim-attack
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anim-splat
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move-party
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hit-space
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explode-space
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@@ -225,5 +225,3 @@ rect-unlock
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make-out-monst
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start-shop
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