Lots of special node changes

- Moved change/swap/transform terrain to the General section
- Merge change outdoor terrain into general change terrain
- Merge if town/outdoor terrain nodes
- Merge the if+take nodes with the equivalent base nodes
- Merge secret passage node into the can't enter node
- Move outdoor shop to the General section since it's not restricted to outdoors
- New story dialog node displays a sequence of strings one at a time, like the Exile 2 intro dialog
- New town nodes for animations: run missile, animate monster attack, draw simple boom with optional damage number
- If fields node expanded - now checks if the count of the desired field type existing within a specified rectangle falls within a given range
- Place items and move items nodes can now set the items as contained, provided there's a container on the destination space
- All rectangle nodes can now be restricted to just the boundary, as per the documentation
This commit is contained in:
2015-01-15 23:30:07 -05:00
parent 96f14d3a38
commit aaa3cde16b
13 changed files with 422 additions and 288 deletions

View File

@@ -1,13 +1,13 @@
set-sdf
inc-sdf
disp-msg
secret-pass
start-shop
disp-sm-msg
flip-sdf
sdf-rand
sdf-add
sdf-diff
story-dlog
block-move
change-time
start-timer-scen
@@ -31,9 +31,9 @@ print-nums
sdf-times
sdf-divide
sdf-power
change-ter
swap-ter
trans-ter
@@ -58,8 +58,8 @@ once-dlog
once-give-dlog
once-encounter
once-out-encounter
once-town-encounter
once-trap
@@ -134,16 +134,16 @@ if-spec-item
if-sdf-compare
if-ter
if-gold
if-food
if-item-class-at
if-item-class
if-item-class-equip
if-day
if-field
if-party-size
@@ -168,9 +168,9 @@ if-num-response
town-attitude
change-ter
swap-ter
trans-ter
anim-missile
anim-attack
anim-splat
move-party
hit-space
explode-space
@@ -225,5 +225,3 @@ rect-unlock
make-out-monst
start-shop