Implement loading of .meg files using the Resource manager
- I extract pixel data from the resource without using QuickDraw - Both resource-fork and data-fork .meg files work Related changes: - The custom graphics textures are now wrapped in a custom class - bmp images are loaded if a meg is not found Incidental changes: - Various TODO notes - Fix cScenario::spec_strs skipping several strings and potentially fetching out-of-bound entries - oopsError now uses string streams instead of sprintf
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@@ -72,7 +72,8 @@ extern location dest_locs[40] ;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cScenario scenario;
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extern sf::Texture spec_scen_g,tiny_obj_gworld,invenbtn_gworld,status_gworld;
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extern sf::Texture tiny_obj_gworld,invenbtn_gworld,status_gworld;
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extern cCustomGraphics spec_scen_g;
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extern sf::Texture pc_gworld;
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extern sf::RenderTexture pc_stats_gworld, item_stats_gworld, text_area_gworld;
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extern short terrain_there[9][9];
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@@ -484,8 +485,9 @@ void place_item_button(short which_button_to_put,short which_slot,short which_bu
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to_rect.offset(20,1);
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from_rect.inset(2,2);
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if (extra_val >= 150) {
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from_rect = get_custom_rect(extra_val - 150);
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rect_draw_some_item(spec_scen_g, from_rect, item_stats_gworld, to_rect,sf::BlendAlpha);
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sf::Texture* src_gw;
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graf_pos_ref(src_gw, from_rect) = spec_scen_g.find_graphic(extra_val - 150);
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rect_draw_some_item(*src_gw, from_rect, item_stats_gworld, to_rect,sf::BlendAlpha);
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}
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else rect_draw_some_item(tiny_obj_gworld, from_rect, item_stats_gworld, to_rect, sf::BlendAlpha);
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return;
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@@ -1442,6 +1444,7 @@ RECT destrec = {0,0,36,28};
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// SetPort(cur_port);
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//}
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// TODO: This seems to duplicate logic found in graphtool to get a rect from a picture index
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RECT coord_to_rect(short i,short j)
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{
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RECT to_return;
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