Re-indent stuff touched by recent commits
This commit is contained in:
120
osx/boe.town.cpp
120
osx/boe.town.cpp
@@ -1394,71 +1394,71 @@ void draw_map(bool need_refresh) {
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for(where.x= area_to_put_on_map_rect.left; where.x < area_to_put_on_map_rect.right; where.x++)
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for(where.y= area_to_put_on_map_rect.top; where.y < area_to_put_on_map_rect.bottom; where.y++) {
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draw_rect = orig_draw_rect;
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draw_rect.offset(6 * where.x + small_adj, 6 * where.y + small_adj);
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if(out_mode)
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what_ter = univ.out[where.x + 48 * univ.party.i_w_c.x][where.y + 48 * univ.party.i_w_c.y];
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else what_ter = univ.town->terrain(where.x,where.y);
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ter_temp_from = base_source_rect;
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if(out_mode)
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expl = univ.out.out_e[where.x + 48 * univ.party.i_w_c.x][where.y + 48 * univ.party.i_w_c.y];
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else expl = is_explored(where.x,where.y);
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if(expl != 0) {
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pic = scenario.ter_types[what_ter].map_pic;
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bool drawLargeIcon = false;
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if(pic == NO_PIC) {
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pic = scenario.ter_types[what_ter].picture;
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drawLargeIcon = true;
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}
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if(pic >= 1000) {
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if(spec_scen_g) {
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//print_nums(0,99,pic);
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pic = pic % 1000;
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sf::Texture* src_gw;
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if(drawLargeIcon) {
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graf_pos_ref(src_gw, custom_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*src_gw,custom_from,map_gworld,draw_rect);
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} else {
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graf_pos_ref(src_gw, custom_from) = spec_scen_g.find_graphic(pic % 1000);
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custom_from.right = custom_from.left + 12;
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custom_from.bottom = custom_from.top + 12;
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pic /= 1000; pic--;
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custom_from.offset((pic / 3) * 12, (pic % 3) * 12);
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rect_draw_some_item(*src_gw, custom_from, map_gworld, draw_rect);
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}
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}
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} else if(drawLargeIcon) {
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if(pic >= 960) {
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custom_from = calc_rect(4 * ((pic - 960) / 5),(pic - 960) % 5);
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rect_draw_some_item(anim_gworld, custom_from, map_gworld, draw_rect);
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draw_rect = orig_draw_rect;
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draw_rect.offset(6 * where.x + small_adj, 6 * where.y + small_adj);
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if(out_mode)
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what_ter = univ.out[where.x + 48 * univ.party.i_w_c.x][where.y + 48 * univ.party.i_w_c.y];
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else what_ter = univ.town->terrain(where.x,where.y);
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ter_temp_from = base_source_rect;
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if(out_mode)
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expl = univ.out.out_e[where.x + 48 * univ.party.i_w_c.x][where.y + 48 * univ.party.i_w_c.y];
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else expl = is_explored(where.x,where.y);
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if(expl != 0) {
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pic = scenario.ter_types[what_ter].map_pic;
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bool drawLargeIcon = false;
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if(pic == NO_PIC) {
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pic = scenario.ter_types[what_ter].picture;
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drawLargeIcon = true;
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}
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if(pic >= 1000) {
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if(spec_scen_g) {
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//print_nums(0,99,pic);
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pic = pic % 1000;
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sf::Texture* src_gw;
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if(drawLargeIcon) {
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graf_pos_ref(src_gw, custom_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*src_gw,custom_from,map_gworld,draw_rect);
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} else {
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sf::Texture* src_gw = &terrain_gworld[pic / 50];
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pic %= 50;
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custom_from = calc_rect(pic % 10, pic / 10);
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graf_pos_ref(src_gw, custom_from) = spec_scen_g.find_graphic(pic % 1000);
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custom_from.right = custom_from.left + 12;
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custom_from.bottom = custom_from.top + 12;
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pic /= 1000; pic--;
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custom_from.offset((pic / 3) * 12, (pic % 3) * 12);
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rect_draw_some_item(*src_gw, custom_from, map_gworld, draw_rect);
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}
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} else switch(pic >= 960 ? anim_map_pats[pic - 960] : map_pats[pic]) {
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case 0: case 10: case 11:
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if(scenario.ter_types[what_ter].picture < 960)
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ter_temp_from.offset(12 * (scenario.ter_types[what_ter].picture % 20),
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12 * (scenario.ter_types[what_ter].picture / 20));
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else ter_temp_from.offset(12 * 20,
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12 * (scenario.ter_types[what_ter].picture - 960));
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rect_draw_some_item(small_ter_gworld,ter_temp_from,map_gworld,draw_rect);
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break;
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default:
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if(((pic >= 960) ? anim_map_pats[pic - 960] : map_pats[pic]) < 30) {
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tileImage(map_gworld, draw_rect,map_pat[((pic >= 960) ? anim_map_pats[pic - 960] : map_pats[pic]) - 1]);
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break;
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}
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break;
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}
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} else if(drawLargeIcon) {
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if(pic >= 960) {
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custom_from = calc_rect(4 * ((pic - 960) / 5),(pic - 960) % 5);
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rect_draw_some_item(anim_gworld, custom_from, map_gworld, draw_rect);
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} else {
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sf::Texture* src_gw = &terrain_gworld[pic / 50];
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pic %= 50;
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custom_from = calc_rect(pic % 10, pic / 10);
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rect_draw_some_item(*src_gw, custom_from, map_gworld, draw_rect);
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}
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} else switch(pic >= 960 ? anim_map_pats[pic - 960] : map_pats[pic]) {
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case 0: case 10: case 11:
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if(scenario.ter_types[what_ter].picture < 960)
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ter_temp_from.offset(12 * (scenario.ter_types[what_ter].picture % 20),
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12 * (scenario.ter_types[what_ter].picture / 20));
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else ter_temp_from.offset(12 * 20,
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12 * (scenario.ter_types[what_ter].picture - 960));
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rect_draw_some_item(small_ter_gworld,ter_temp_from,map_gworld,draw_rect);
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break;
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default:
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if(((pic >= 960) ? anim_map_pats[pic - 960] : map_pats[pic]) < 30) {
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tileImage(map_gworld, draw_rect,map_pat[((pic >= 960) ? anim_map_pats[pic - 960] : map_pats[pic]) - 1]);
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break;
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}
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break;
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}
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}
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}
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map_gworld.display();
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@@ -815,8 +815,8 @@ void draw_terrain(){
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}
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else {
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tileImage(ter_draw_gworld, terrain_rect,bg[17]);
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frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
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tileImage(ter_draw_gworld, terrain_rect,bg[17]);
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frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
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// Width available: 64 4x4 tiles, 42 6x6 tiles, or 21 12x12 tiles -- 256 pixels
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// Height available: 81 4x4 tiles, 54 6x6 tiles, or 27 12x12 tiles -- 324 pixels
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short size = mini_map_scales[cur_viewing_mode - 1];
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@@ -833,8 +833,8 @@ void draw_terrain(){
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for(q = xMin; q < xMax; q++)
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for(r = yMin; r < yMax; r++) {
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t_to_draw = editing_town ? town->terrain(q,r) : current_terrain.terrain[q][r];
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draw_one_tiny_terrain_spot(q-xMin,r-yMin,t_to_draw,size);
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small_what_drawn[q][r] = t_to_draw;
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draw_one_tiny_terrain_spot(q-xMin,r-yMin,t_to_draw,size);
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small_what_drawn[q][r] = t_to_draw;
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}
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small_any_drawn = true;
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}
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@@ -283,7 +283,7 @@ static bool get_placed_item_in_dlog(cDialog& me, cTown::cItem& store_placed_item
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store_placed_item.ability = me["charges"].getTextAsNum();
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if(store_placed_item.ability < -1 || store_placed_item.ability > 2500) {
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giveError("Number of charges/amount of gold or food must be from 0 to 2500.",
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"If an item with charges (not gold or food) leave this at -1 for the item to have the default number of charges.",&me);
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"If an item with charges (not gold or food) leave this at -1 for the item to have the default number of charges.",&me);
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return true;
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}
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@@ -331,13 +331,13 @@ static bool edit_sign_event_filter(cDialog& me, short which_sign) {
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town->sign_strs[which_sign] = me["text"].getText();
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else current_terrain.sign_strs[which_sign] = me["text"].getText();
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#if 0 // TODO: Apparently there used to be left/right buttons on this dialog.
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if(item_hit == 3)
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store_which_sign--;
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else store_which_sign++;
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if(store_which_sign < 0)
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store_which_sign = (editing_town) ? 14 : 7;
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if(store_which_sign > (editing_town) ? 14 : 7)
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store_which_sign = 0;
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if(item_hit == 3)
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store_which_sign--;
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else store_which_sign++;
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if(store_which_sign < 0)
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store_which_sign = (editing_town) ? 14 : 7;
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if(store_which_sign > (editing_town) ? 14 : 7)
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store_which_sign = 0;
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#endif
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return true;
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}
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