record and replay the last 2 debug actions
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@@ -2014,6 +2014,36 @@ static void revive_all_dead(bool full_restore) {
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}
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}
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void debug_heal() {
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if(recording){
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record_action("debug_heal", "");
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}
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univ.party.gold += 100;
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univ.party.food += 100;
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revive_all_dead(false);
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add_string_to_buf("Debug: Heal party.");
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print_buf();
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put_pc_screen();
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}
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void debug_heal_plus_extra() {
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if(recording){
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record_action("debug_heal_plus_extra", "");
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}
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univ.party.gold += 100;
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univ.party.food += 100;
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revive_all_dead(true);
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award_party_xp(25);
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for(cPlayer& who : univ.party) {
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who.priest_spells.set();
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who.mage_spells.set();
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}
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univ.refresh_store_items();
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add_string_to_buf("Debug: Add stuff and heal.");
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print_buf();
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put_pc_screen();
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2189,18 +2219,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case '=':
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if(!univ.debug_mode) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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revive_all_dead(true);
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award_party_xp(25);
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for(cPlayer& who : univ.party) {
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who.priest_spells.set();
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who.mage_spells.set();
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}
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univ.refresh_store_items();
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add_string_to_buf("Debug: Add stuff and heal.");
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print_buf();
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put_pc_screen();
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debug_heal_plus_extra();
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break;
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case 'B':
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@@ -2230,12 +2249,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'H':
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if(!univ.debug_mode) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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revive_all_dead(false);
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add_string_to_buf("Debug: Heal party.");
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print_buf();
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put_pc_screen();
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debug_heal();
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break;
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case 'K':
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@@ -87,5 +87,7 @@ void debug_return_to_start();
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void handle_victory(bool record = false);
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void debug_increase_age();
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void debug_towns_forget();
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void debug_heal_plus_extra();
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void debug_heal();
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#endif
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@@ -517,6 +517,10 @@ static void replay_next_action() {
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debug_towns_forget();
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}else if(t == "edit_stuff_done"){
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edit_stuff_done();
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}else if(t == "debug_heal"){
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debug_heal();
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}else if(t == "debug_heal_plus_extra"){
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debug_heal_plus_extra();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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