Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets. - Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.) - Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets). - Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently - Edit sheets dialog now has "new" and "delete" buttons - Edit sounds dialog now has functioning "delete" button
This commit is contained in:
15
rsrc/dialogs/add-new-sheet.xml
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rsrc/dialogs/add-new-sheet.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='new'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='101'>
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Before you create the new sheet, you need to decide what its sheet number will be.
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Use the default value if you intend to fill the sheet with graphics such as terrains, items, monsters, etc.
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However, if you intend to use the sheet for certain special nodes that request a full sheet,
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you should probably give it a number of 100 or greater.
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</text>
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<text top='111' left='48' width='80' height='16'>Sheet number:</text>
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<field name='num' top='110' left='138' width='80' height='16'/>
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<button name='cancel' type='regular' top='141' left='234'>Cancel</button>
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<button name='new' type='regular' top='141' left='169'>Create</button>
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</dialog>
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rsrc/dialogs/convert-pics-now.xml
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rsrc/dialogs/convert-pics-now.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='convert'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='121'>
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This scenario was loaded from a legacy file, and as such its custom graphics have not yet been converted.
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They need to be converted before you can edit them in the scenario editor.
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This will automatically happen when you save, but if you prefer, you can convert them now.
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Be aware that the conversion converts white to transparency,
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so it may create unwanted holes if you had terrain or dialog graphics that used pure white.
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</text>
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<button name='cancel' type='regular' top='131' left='234'>Cancel</button>
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<button name='convert' type='large' top='131' left='128'>Convert Now</button>
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</dialog>
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rsrc/dialogs/have-no-pics.xml
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rsrc/dialogs/have-no-pics.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='new'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='51'>
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You don't yet have any custom sheets in this scenario!
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Would you like to create a new empty sheet?
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You can then paste your graphics in or import them from a file.
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</text>
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<button name='cancel' type='regular' top='61' left='234'>Cancel</button>
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<button name='new' type='large' top='61' left='128'>Create New</button>
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</dialog>
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rsrc/dialogs/have-only-full-pics.xml
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rsrc/dialogs/have-only-full-pics.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='new'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='91'>
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Though this scenario does currently have some custom sheets,
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they will not be loaded for normal graphics and can only be used in special nodes that request a full sheet.
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This is because there is no sheet #0.
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Would you like to create a blank sheet #0?
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You can then paste in your graphics or import from a file.
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</text>
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<button name='cancel' type='regular' top='101' left='234'>Cancel</button>
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<button name='new' type='large' top='101' left='128'>Create New</button>
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</dialog>
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rsrc/dialogs/must-delete-in-order.xml
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rsrc/dialogs/must-delete-in-order.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='cancel'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='91'>
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Warning: By deleting this sheet, graphics on subsequent sheets will no longer be recognized by the game.
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You can delete the sheet anyway, or you can move the subsequent sheets back one, overwriting this sheet.
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Note that, either way, anything referencing graphics on these sheets will have to be updated.
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</text>
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<button name='cancel' type='regular' top='101' left='234'>Cancel</button>
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<button name='move' type='large' top='101' left='63'>Move Sheets</button>
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<button name='del' type='regular' top='101' left='169'>Delete</button>
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</dialog>
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