Files
oboe/rsrc/dialogs/must-delete-in-order.xml
Celtic Minstrel 9d74f78df3 Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets.
- Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.)
- Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets).
- Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently
- Edit sheets dialog now has "new" and "delete" buttons
- Edit sounds dialog now has functioning "delete" button
2015-06-17 04:29:10 -04:00

14 lines
794 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='cancel'>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='6' left='48' width='252' height='91'>
Warning: By deleting this sheet, graphics on subsequent sheets will no longer be recognized by the game.
You can delete the sheet anyway, or you can move the subsequent sheets back one, overwriting this sheet.
Note that, either way, anything referencing graphics on these sheets will have to be updated.
</text>
<button name='cancel' type='regular' top='101' left='234'>Cancel</button>
<button name='move' type='large' top='101' left='63'>Move Sheets</button>
<button name='del' type='regular' top='101' left='169'>Delete</button>
</dialog>