Misc little fixes
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@@ -419,12 +419,12 @@ static void handle_pause(bool& did_something, bool& need_redraw) {
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}
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} else {
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// The above could leave you stranded in a single-tile passable area, so pausing again should re-enter the boat.
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int boat = -1;
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int boat = univ.party.boats.size();
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if(overall_mode == MODE_OUTDOORS && (boat = out_boat_there(univ.party.p_loc)) < univ.party.boats.size())
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univ.party.in_boat = boat;
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else if(overall_mode == MODE_TOWN && (boat = town_boat_there(univ.town.p_loc)) < univ.party.boats.size())
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univ.party.in_boat = boat;
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if(boat >= 0)
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if(boat < univ.party.boats.size())
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ASB("You board the boat.");
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}
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put_pc_screen();
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@@ -1534,6 +1534,8 @@ void do_combat_cast(location target) {
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add_missile(target,store_m_type,1, 14 * (w - 1),18 * (h - 1));
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}
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if(dynamic_cast<cPlayer*>(victim))
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put_pc_screen();
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}
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break;
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}
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@@ -1558,9 +1560,6 @@ void do_combat_cast(location target) {
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handle_marked_damage();
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combat_posing_monster = current_working_monster = -1;
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if(dynamic_cast<cPlayer*>(victim))
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put_pc_screen();
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print_buf();
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}
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@@ -709,6 +709,8 @@ short do_look(location space) {
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add_string_to_buf(" Boat");
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if(out_horse_there(space) < 30)
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add_string_to_buf(" Horse");
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if(univ.out->special_spot[space.x][space.y])
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add_string_to_buf(" Special Encounter");
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}
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if((overall_mode == MODE_LOOK_TOWN) || (overall_mode == MODE_LOOK_COMBAT)) {
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@@ -788,6 +790,8 @@ short do_look(location space) {
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add_string_to_buf((char *) msg.c_str());
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}
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}
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if(univ.town.is_spot(space.x,space.y))
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add_string_to_buf(" Special Encounter");
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}
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if(!is_lit) {
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@@ -805,7 +809,7 @@ short town_boat_there(location where) {
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if((univ.party.boats[i].exists) && (univ.party.boats[i].which_town == univ.town.num)
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&& (where == univ.party.boats[i].loc))
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return i;
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return 30;
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return univ.party.boats.size();
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}
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short out_boat_there(location where) {
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short i;
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@@ -814,7 +818,7 @@ short out_boat_there(location where) {
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if((univ.party.boats[i].exists) && (where == univ.party.boats[i].loc)
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&& (univ.party.boats[i].which_town == 200))
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return i;
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return 30;
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return univ.party.boats.size();
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}
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short town_horse_there(location where) {
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@@ -824,7 +828,7 @@ short town_horse_there(location where) {
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if((univ.party.horses[i].exists) && (univ.party.horses[i].which_town == univ.town.num)
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&& (where == univ.party.horses[i].loc))
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return i;
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return 30;
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return univ.party.horses.size();
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}
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short out_horse_there(location where) {
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short i;
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@@ -833,7 +837,7 @@ short out_horse_there(location where) {
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if((univ.party.horses[i].exists) && (where == univ.party.horses[i].loc)
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&& (univ.party.horses[i].which_town == 200))
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return i;
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return 30;
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return univ.party.horses.size();
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}
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void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) {
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short i;
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