fixup! extremely aggressive scenedit autosave
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@@ -1320,7 +1320,8 @@ void save_scenario(bool rename, bool autosave) {
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else fname += ".boes";
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}
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toFile = toFile.parent_path()/fname;
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scenario.scen_file = toFile;
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if(!autosave)
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scenario.scen_file = toFile;
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// Creating a new scenario, or using Save As, needs to update last_load_file so the new file will be launched:
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last_load_file = toFile.string();
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