Fix boats/horses not appearing
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@@ -1326,6 +1326,8 @@ void cUniverse::enter_scenario(const std::string& name) {
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party.i_w_c = {0, 0};
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party.loc_in_sec = scenario.out_start;
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party.out_loc = scenario.out_start;
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party.boats.clear();
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party.horses.clear();
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std::copy_if(scenario.boats.begin(), scenario.boats.end(), std::back_inserter(party.boats), std::bind(&cVehicle::exists, _1));
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std::copy_if(scenario.horses.begin(), scenario.horses.end(), std::back_inserter(party.horses), std::bind(&cVehicle::exists, _1));
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for(auto& pc : party) {
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@@ -1942,6 +1942,7 @@ void loadOutMapData(map_data&& data, location which, cScenario& scen) {
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what->sector = which;
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what->loc = loc(x,y);
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what->property = feat.second < 0;
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what->exists = true;
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break;
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case eMapFeature::FIELD:
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if(feat.second == SPECIAL_SPOT)
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@@ -1989,6 +1990,7 @@ void loadTownMapData(map_data&& data, int which, cScenario& scen) {
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what->which_town = which;
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what->loc = loc(x,y);
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what->property = feat.second < 0;
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what->exists = true;
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break;
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case eMapFeature::SIGN:
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if(feat.second >= town.sign_locs.size())
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