Changes to select/affect special nodes
- Select PC node can now select a specific monster, rather than a PC; it's renamed to Select Target - Damage node no longer allows setting pic to 1 to damage active PC in combat - Damage node now accepts a sound to accompany the damage - Damage node now works on monsters - All affect nodes that can work on monsters no longer get the monster to affect from ex2a - instead, they use the currently selected target The default target selected when a special node chain begins execution has changed. - When called in certain contexts (kill/see monster, monster special ability), the monster that triggered the node is the default target. - In the use/target space contexts, if there's a monster on the space, it's selected as the default target. - If neither of the above hold and the game is in combat mode, the currently active PC is selected - Otherwise the previous behavour is used - if the party is split, select the sole PC, otherwise select the whole party.
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@@ -1,4 +1,4 @@
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Select a PC
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Select a target
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Unused
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Unused
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First part of message
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@@ -6,10 +6,10 @@ Second part of message
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Unused
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Unused
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Unused
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0 - only living, 1 - any PC, 2 - whole party
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0 - only living, 1 - any, 2 - whole party
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 11..16 - specific
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0 - player choice, 1 - random, 11..16 - specific, 100+ monster
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Unused
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Unused
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Special to Jump To
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@@ -27,7 +27,7 @@ Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage
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Unused
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Sound to play
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Special to Jump To
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--------------------
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Affect Health
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