Changes to select/affect special nodes

- Select PC node can now select a specific monster, rather than a PC; it's renamed to Select Target
- Damage node no longer allows setting pic to 1 to damage active PC in combat
- Damage node now accepts a sound to accompany the damage
- Damage node now works on monsters
- All affect nodes that can work on monsters no longer get the monster to affect from ex2a - instead, they use the currently selected target

The default target selected when a special node chain begins execution has changed.
- When called in certain contexts (kill/see monster, monster special ability), the monster that triggered the node is the default target.
- In the use/target space contexts, if there's a monster on the space, it's selected as the default target.
- If neither of the above hold and the game is in combat mode, the currently active PC is selected
- Otherwise the previous behavour is used - if the party is split, select the sole PC, otherwise select the whole party.
This commit is contained in:
2015-01-16 00:14:41 -05:00
parent aaa3cde16b
commit 9433060890
6 changed files with 113 additions and 75 deletions

View File

@@ -1,4 +1,4 @@
Select a PC
Select a target
Unused
Unused
First part of message
@@ -6,10 +6,10 @@ Second part of message
Unused
Unused
Unused
0 - only living, 1 - any PC, 2 - whole party
0 - only living, 1 - any, 2 - whole party
Special if Cancel button pressed
Unused
0 - player choice, 1 - random, 11..16 - specific
0 - player choice, 1 - random, 11..16 - specific, 100+ monster
Unused
Unused
Special to Jump To
@@ -27,7 +27,7 @@ Number of 'sides' on dice
Unused
Amount of extra damage
Type of damage
Unused
Sound to play
Special to Jump To
--------------------
Affect Health