- Select PC node can now select a specific monster, rather than a PC; it's renamed to Select Target - Damage node no longer allows setting pic to 1 to damage active PC in combat - Damage node now accepts a sound to accompany the damage - Damage node now works on monsters - All affect nodes that can work on monsters no longer get the monster to affect from ex2a - instead, they use the currently selected target The default target selected when a special node chain begins execution has changed. - When called in certain contexts (kill/see monster, monster special ability), the monster that triggered the node is the default target. - In the use/target space contexts, if there's a monster on the space, it's selected as the default target. - If neither of the above hold and the game is in combat mode, the currently active PC is selected - Otherwise the previous behavour is used - if the party is split, select the sole PC, otherwise select the whole party.
433 lines
5.5 KiB
Plaintext
433 lines
5.5 KiB
Plaintext
Select a target
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - only living, 1 - any, 2 - whole party
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 11..16 - specific, 100+ monster
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Unused
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Unused
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Special to Jump To
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--------------------
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Do Damage
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of dice
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Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage
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Sound to play
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Special to Jump To
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--------------------
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Affect Health
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Spell Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Experience
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 100)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Skill Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 10)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Kill/Raise Dead
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - dead, 1 - dust, 2- stoned
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0 - raise dead, 1 - hurt
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Poison
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Slow/Haste
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Invulnerability
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Magic Resistance
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Webs
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Disease
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Sanctuary
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - adds, 1 - removes
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Curse/Bless
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - blesses, 1 - curses
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Dumbfounding
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 7)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Sleep
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 8)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Paralysis
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 5000)
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0 - cure, 1 - inflict
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Statistic
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Chance of changing (0 - 100)
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Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..21)
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Mage Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Priest Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Gold
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Food
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Alchemy
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Recipe (0 .. 19)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Stealth
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Firewalk
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Flying
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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