Files
oboe/rsrc/strings/specials-text-affect.txt
Celtic Minstrel 9433060890 Changes to select/affect special nodes
- Select PC node can now select a specific monster, rather than a PC; it's renamed to Select Target
- Damage node no longer allows setting pic to 1 to damage active PC in combat
- Damage node now accepts a sound to accompany the damage
- Damage node now works on monsters
- All affect nodes that can work on monsters no longer get the monster to affect from ex2a - instead, they use the currently selected target

The default target selected when a special node chain begins execution has changed.
- When called in certain contexts (kill/see monster, monster special ability), the monster that triggered the node is the default target.
- In the use/target space contexts, if there's a monster on the space, it's selected as the default target.
- If neither of the above hold and the game is in combat mode, the currently active PC is selected
- Otherwise the previous behavour is used - if the party is split, select the sole PC, otherwise select the whole party.
2015-01-16 00:14:41 -05:00

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Select a target
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - only living, 1 - any, 2 - whole party
Special if Cancel button pressed
Unused
0 - player choice, 1 - random, 11..16 - specific, 100+ monster
Unused
Unused
Special to Jump To
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Do Damage
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of dice
Number of 'sides' on dice
Unused
Amount of extra damage
Type of damage
Sound to play
Special to Jump To
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Affect Health
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount
0 - raise, 1 - lower
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Spell Points
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount
0 - raise, 1 - lower
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Experience
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 100)
0 - raise, 1 - lower
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Skill Points
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 10)
0 - raise, 1 - lower
Unused
Unused
Unused
Unused
Special to Jump To
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Kill/Raise Dead
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Poison
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Slow/Haste
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Invulnerability
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Magic Resistance
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Webs
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Disease
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Sanctuary
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - adds, 1 - removes
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Curse/Bless
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - blesses, 1 - curses
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Dumbfounding
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 7)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Sleep
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Paralysis
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 5000)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Statistic
Unused
Unused
First part of message
Second part of message
Unused
Chance of changing (0 - 100)
Unused
Amount (0 .. 10)
0 - increase, 1 - decrease
Unused
Statistic to adjust (0..21)
Unused
Unused
Special to Jump To
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Give Mage Spell
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which Spell (0 .. 61)
0 - remove, 1 - give
Unused
Unused
Unused
Unused
Special to Jump To
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Give Priest Spell
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which Spell (0 .. 61)
0 - remove, 1 - give
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Gold
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 25000)
0 - increase, 1 - decrease
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Food
Unused
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First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 25000)
0 - increase, 1 - decrease
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Alchemy
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which Recipe (0 .. 19)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Stealth
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 250)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Firewalk
Unused
Unused
First part of message
Second part of message
Unused
Unused
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Amount (0 .. 250)
Unused
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Special to Jump To
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Affect Flying
Unused
Unused
First part of message
Second part of message
Unused
Unused
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Amount (0 .. 250)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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