Record replays into AppData
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@@ -33,7 +33,7 @@ bool mac_is_intel(){
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}
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return _mac_is_intel;
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}
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fs::path progDir, tempDir, scenDir;
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fs::path progDir, tempDir, scenDir, replayDir;
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// This is here to avoid unnecessarily duplicating it in platform-specific files.
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cursor_type Cursor::current = sword_curs;
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@@ -77,6 +77,10 @@ void init_directories(const char* exec_path) {
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#endif
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scenDir = tempDir/"Scenarios";
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fs::create_directories(scenDir);
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replayDir = tempDir/"Replays";
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fs::create_directories(replayDir);
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add_resmgr_paths(tempDir/"data");
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tempDir /= "Temporary Files";
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@@ -100,6 +104,7 @@ void init_directories(const char* exec_path) {
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std::cout << "Program directory: " << progDir << std::endl;
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std::cout << "Scenario directory: " << scenDir << std::endl;
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std::cout << "Temporary directory: " << tempDir << std::endl;
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std::cout << "Replay directory: " << replayDir << std::endl;
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}
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#if !defined(_WIN32) && !defined(_WIN64) && !defined(__APPLE__)
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