Record replays into AppData
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@@ -33,7 +33,7 @@ bool mac_is_intel(){
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}
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return _mac_is_intel;
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}
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fs::path progDir, tempDir, scenDir;
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fs::path progDir, tempDir, scenDir, replayDir;
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// This is here to avoid unnecessarily duplicating it in platform-specific files.
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cursor_type Cursor::current = sword_curs;
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@@ -77,6 +77,10 @@ void init_directories(const char* exec_path) {
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#endif
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scenDir = tempDir/"Scenarios";
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fs::create_directories(scenDir);
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replayDir = tempDir/"Replays";
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fs::create_directories(replayDir);
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add_resmgr_paths(tempDir/"data");
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tempDir /= "Temporary Files";
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@@ -100,6 +104,7 @@ void init_directories(const char* exec_path) {
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std::cout << "Program directory: " << progDir << std::endl;
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std::cout << "Scenario directory: " << scenDir << std::endl;
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std::cout << "Temporary directory: " << tempDir << std::endl;
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std::cout << "Replay directory: " << replayDir << std::endl;
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}
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#if !defined(_WIN32) && !defined(_WIN64) && !defined(__APPLE__)
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@@ -40,12 +40,12 @@ const std::string replay_error = "Replay system internal error! ";
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using namespace ticpp;
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Document log_document;
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std::string log_file;
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fs::path log_file;
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Element* next_action;
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boost::optional<cFramerateLimiter> replay_fps_limit;
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static void save_log() {
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if(!log_file.empty()) log_document.SaveFile(log_file);
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if(!log_file.empty()) log_document.SaveFile(log_file.string());
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}
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void start_log_file(std::string file) {
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@@ -54,6 +54,8 @@ void start_log_file(std::string file) {
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save_log();
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}
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extern fs::path replayDir;
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bool init_action_log(std::string command, std::string file) {
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if(command == "record-unique") {
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// If a filename is given, use it as a base, but insert a timestamp for uniqueness.
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@@ -73,6 +75,9 @@ bool init_action_log(std::string command, std::string file) {
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}
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if(command == "record") {
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log_file = file;
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if(!log_file.empty() && log_file == log_file.filename()){
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log_file = replayDir / log_file;
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}
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try {
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Element root_element("actions");
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#ifndef MSBUILD_GITREV
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@@ -86,7 +91,7 @@ bool init_action_log(std::string command, std::string file) {
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if(log_file.empty()){
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std::cout << "Recording this session in memory." << std::endl;
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}else{
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start_log_file(log_file);
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start_log_file(log_file.string());
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}
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} catch(...) {
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std::cout << "Failed to write to file " << log_file << std::endl;
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@@ -95,7 +100,11 @@ bool init_action_log(std::string command, std::string file) {
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}
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else if (command == "replay") {
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try {
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log_document.LoadFile(file);
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fs::path file_path = file;
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if(file_path == file_path.filename() && !fs::exists(file_path)){
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file_path = replayDir / file_path;
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}
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log_document.LoadFile(file_path.string());
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Element* root = log_document.FirstChildElement();
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next_action = root->FirstChildElement();
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