Major code reorganization

This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
This commit is contained in:
2017-04-14 00:24:29 -04:00
parent b624841bea
commit 82abdab695
211 changed files with 1855 additions and 1881 deletions

1074
src/gfx/graphtool.cpp Normal file

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src/gfx/graphtool.hpp Normal file
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/*
* graphtool.h
* BoE
*
* Created by Celtic Minstrel on 16/04/09.
*
*/
#ifndef GRAPHTOOL_H
#define GRAPHTOOL_H
#include <string>
#include <memory>
#include <vector>
#include <functional>
#include <boost/filesystem/path.hpp>
#include <SFML/Graphics.hpp>
#include "location.hpp"
#include "pictypes.hpp"
struct m_pic_index_t {
unsigned char i, x, y;
};
enum eFont {
FONT_PLAIN,
FONT_BOLD,
FONT_DUNGEON,
FONT_MAIDWORD
};
struct TextStyle {
bool italic = false, underline = false;
eFont font = FONT_BOLD;
int pointSize = 10, lineHeight;
sf::Color colour;
TextStyle() : colour(sf::Color::Black) {}
void applyTo(sf::Text& text);
};
class Region {
std::vector<std::shared_ptr<sf::Shape>> shapes;
void setStencil(sf::RenderWindow& where);
friend void clip_region(sf::RenderWindow& where, Region& region);
public:
void addEllipse(rectangle frame);
void addRect(rectangle rect);
void clear();
void offset(int x, int y);
void offset(location off);
Region& operator-=(Region& other);
rectangle getEnclosingRect();
};
static const pic_num_t NO_PIC = -1;
using graf_pos = std::pair<sf::Texture*,rectangle>;
using graf_pos_ref = std::pair<sf::Texture*&,rectangle&>;
using hilite_t = std::pair<size_t,size_t>;
struct cCustomGraphics {
size_t numSheets;
sf::Texture* sheets = nullptr;
std::shared_ptr<sf::Texture> party_sheet;
bool is_old = false;
void clear() {
if(sheets != nullptr) delete[] sheets;
sheets = nullptr;
}
~cCustomGraphics() {
clear();
}
explicit operator bool() {
return sheets;
}
void convert_sheets();
void copy_graphic(pic_num_t dest, pic_num_t src, size_t numSlots);
graf_pos find_graphic(pic_num_t pic, bool party = false);
size_t count(bool party = false);
void replace_sheet(size_t num, sf::Image& newSheet);
void init_sheet(size_t num);
};
struct snippet_t {
std::string text;
location at;
bool hilited;
};
struct tessel_ref_t {
int key;
};
bool operator==(const tessel_ref_t& a, const tessel_ref_t& b);
enum class eTextMode {
WRAP,
CENTRE,
LEFT_TOP,
LEFT_BOTTOM,
};
void init_graph_tool();
void rect_draw_some_item(sf::RenderTarget& targ_gworld,rectangle targ_rect);
void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,sf::RenderTarget& targ_gworld,rectangle targ_rect,sf::BlendMode mode = sf::BlendNone);
void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,rectangle targ_rect,location offset,sf::BlendMode mode = sf::BlendNone);
void rect_draw_some_item(const sf::Texture& src_gworld,rectangle src_rect,const sf::Texture& mask_gworld,sf::RenderTarget& targ_gworld,rectangle targ_rect);
void draw_splash(const sf::Texture& splash, sf::RenderWindow& targ, rectangle dest_rect);
std::vector<rectangle> draw_string_hilite(sf::RenderTarget& dest_window,rectangle dest_rect,std::string str,TextStyle style,std::vector<hilite_t> hilites,sf::Color hiliteClr);
std::vector<snippet_t> draw_string_sel(sf::RenderTarget& dest_window,rectangle dest_rect,std::string str,TextStyle style,std::vector<hilite_t> hilites,sf::Color hiliteClr);
void win_draw_string(sf::RenderTarget& dest_window,rectangle dest_rect,std::string str,eTextMode mode,TextStyle style, location offset = {0,0});
size_t string_length(std::string str, TextStyle style, short* height = nullptr);
rectangle calc_rect(short i, short j);
void setActiveRenderTarget(sf::RenderTarget& where);
tessel_ref_t prepareForTiling(sf::Texture& srcImg, rectangle srcRect);
void tileImage(sf::RenderTarget& target, rectangle area, tessel_ref_t tessel, sf::BlendMode mode = sf::BlendNone);
void tileImage(sf::RenderWindow& target, Region& rgn, tessel_ref_t tessel, sf::BlendMode mode = sf::BlendNone);
void fill_rect(sf::RenderTarget& target, rectangle rect, sf::Color colour);
void frame_rect(sf::RenderTarget& target, rectangle rect, sf::Color colour);
void fill_circle(sf::RenderTarget& target, rectangle rect, sf::Color colour);
void frame_circle(sf::RenderTarget& target, rectangle rect, sf::Color colour);
void fill_roundrect(sf::RenderTarget& target, rectangle rect, int rad, sf::Color colour);
void frame_roundrect(sf::RenderTarget& target, rectangle rect, int rad, sf::Color colour);
void fill_region(sf::RenderWindow& target, Region& region, sf::Color colour);
void draw_line(sf::RenderTarget& target, location from, location to, int thickness, sf::Color colour, sf::BlendMode mode = sf::BlendNone);
void clip_rect(sf::RenderTarget& where, rectangle rect);
void clip_region(sf::RenderWindow& where, Region& region);
void undo_clip(sf::RenderTarget& where);
// This probably doesn't quite fit here, but it fits worse pretty much everywhere else in the common sources
short can_see(location p1,location p2,std::function<short(short,short)> get_obscurity);
std::string get_str(std::string list, short j);
#ifndef GRAPHTOOL_CPP
extern const std::vector<m_pic_index_t> m_pic_index;
extern tessel_ref_t bg[];
#endif
#endif

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src/gfx/mask.frag Normal file
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uniform sampler2D texture;
uniform sampler2D mask;
uniform vec2 offset;
uniform vec2 src;
void main() {
// Lookup the pixels in the textures
vec4 maskpix = texture2D(mask, gl_TexCoord[0].xy);
vec4 texpix = texture2D(texture, gl_TexCoord[0].xy);
// If the mask is black, carry the soruce texture through
if(maskpix.rgb == vec3(0.0,0.0,0.0))
gl_FragColor = texpix;
else gl_FragColor = vec4(0.0,0.0,0.0,0.0);
}

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src/gfx/mask.vert Normal file
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uniform mat4 trans;
void main() {
// transform the vertex position
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
// transform the texture coordinates
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}

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src/gfx/qdpict.mac.cpp Normal file
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//
// qdpict.cpp
// BoE
//
// Created by Celtic Minstrel on 14-04-11.
//
//
#ifndef __APPLE__
#error qdpict.cpp uses Apple APIs at the moment; try omitting it from the build
#endif
// TODO: Don't use the resource manager
#include <CoreServices/CoreServices.h>
#include <cstdint>
#include <memory>
#include <boost/filesystem/path.hpp>
#include "strdlog.hpp"
#include "porting.hpp"
#include "location.hpp"
static int16_t extract_word(char* ptr) {
int16_t s = *(int16_t*) ptr;
flip_short(&s);
return s;
}
static int32_t extract_long(char* ptr) {
int32_t s = *(int32_t*) ptr;
flip_long(&s);
return s;
}
template<typename T>
static typename std::make_unsigned<T>::type to_unsigned(T val) {
return *reinterpret_cast<typename std::make_unsigned<T>::type*>(&val);
}
static const std::string err_prefix = "Error reading QuickDraw PICT resource: ";
template<typename T> class ptr_guard {
T* the_ptr;
T*const guard;
void boundcheck() {
if(the_ptr > guard) {
std::string overflow = std::to_string(the_ptr - guard);
showError(err_prefix + "read pointer reached end of buffer", overflow);
throw std::runtime_error(overflow);
}
}
public:
ptr_guard(T* begin, T* end) : the_ptr(begin), guard(end) {}
ptr_guard<T>& operator+=(ptrdiff_t amt) {
the_ptr += amt;
boundcheck();
return *this;
}
ptr_guard<T> operator++(int) {
ptr_guard<T> tmp = *this;
the_ptr++;
boundcheck();
return tmp;
}
void align(size_t alignment, size_t sz) {
size_t spaceLeft = guard - the_ptr;
void* ptr = the_ptr;
the_ptr = (char*)std::align(alignment, sz, ptr, spaceLeft);
boundcheck();
}
T& operator[](size_t i) {
if(the_ptr + i > guard) {
std::string overflow = std::to_string(i - (guard - the_ptr));
showError(err_prefix + "attempt to index beyond buffer", overflow);
throw std::runtime_error(overflow);
}
return the_ptr[i];
}
template<typename T2> explicit operator T2*() {return (T2*)the_ptr;}
operator T*() {return the_ptr;}
T& operator*() {return *the_ptr;}
T* operator->() {return the_ptr;}
};
static void loadColourTable(ptr_guard<char>& picData, sf::Color(& clut)[256], int numColours) {
while(numColours >= 0) {
int i = extract_word(picData);
if(i > 256) {
showError(err_prefix + " Found too many colours in 'clut'", std::to_string(i));
throw std::runtime_error(std::to_string(i));
}
picData += 2;
clut[i].r = to_unsigned(extract_word(picData)) / 256;
picData += 2;
clut[i].g = to_unsigned(extract_word(picData)) / 256;
picData += 2;
clut[i].b = to_unsigned(extract_word(picData)) / 256;
picData += 2;
clut[i].a = 0xff;
numColours--;
}
}
static void loadUnpackedPixels(ptr_guard<char>& picData,ptr_guard<unsigned char>& pixels,sf::Color(& clut)[256],legacy::Rect& bounds,int rowBytes) {
for(int i = 0; i < bounds.bottom - bounds.top; i++) {
for(int j = 0; j < bounds.right - bounds.left; j++) {
size_t pixel = i * rowBytes + j;
size_t iClr = to_unsigned(*picData++);
pixels[4 * pixel + 0] = clut[iClr].r;
pixels[4 * pixel + 1] = clut[iClr].g;
pixels[4 * pixel + 2] = clut[iClr].b;
pixels[4 * pixel + 3] = clut[iClr].a;
}
}
}
static void loadPackedPixels(ptr_guard<char>& picData,ptr_guard<unsigned char>& pixels,sf::Color(& clut)[256],legacy::Rect& bounds,int rowBytes) {
// Packed data
int countSize = rowBytes > 250 ? 2 : 1;
for(int i = 0; i < bounds.bottom - bounds.top; i++) {
int byteCount = countSize == 2 ? extract_word(picData) : *picData;
picData += countSize;
char* start = picData;
int j = 0;
while(picData - start + 1 < byteCount) {
int repCount = *picData++;
if(repCount == -128) continue;
int k = j;
if(repCount >= 0) {
repCount++;
while(j - k < repCount) {
size_t pixel = i * rowBytes + j;
size_t iClr = to_unsigned(*picData++);
pixels[4 * pixel + 0] = clut[iClr].r;
pixels[4 * pixel + 1] = clut[iClr].g;
pixels[4 * pixel + 2] = clut[iClr].b;
pixels[4 * pixel + 3] = clut[iClr].a;
j++;
}
} else {
repCount = 1 - repCount;
size_t val = to_unsigned(*picData++);
while(j - k < repCount) {
size_t pixel = i * rowBytes + j;
pixels[4 * pixel + 0] = clut[val].r;
pixels[4 * pixel + 1] = clut[val].g;
pixels[4 * pixel + 2] = clut[val].b;
pixels[4 * pixel + 3] = clut[val].a;
j++;
}
}
}
}
}
static legacy::Rect loadPixMapData(ptr_guard<char>& picData, ptr_guard<unsigned char>& pixels, int pixMapType) {
int rowBytes = extract_word(picData) & 0x7fff;
picData += 2; // Skip rowBytes; assume we have a v2 (colour) bitmap
legacy::Rect bounds = *(legacy::Rect*)picData;
flip_rect(&bounds);
picData += sizeof(legacy::Rect);
picData += 2 + 2 + 4; // Skip version, packType, and packSize
picData += 4 + 4; // Skip hRes and vRes
picData += 2 + 2; // Skip pixelType and pixelSize
if(picData[-1] != 8) {
showError(err_prefix + "Unsupported pixel type found.");
throw std::runtime_error("pixelType");
}
picData += 2 + 2; // Skip cmpCount and cmpSize
picData += 4 + 4 + 4; // Skip planeBytes, pbTable, pmReserved
picData += 4 + 2; // Skip ctSeed and ctFlags
int numColours = extract_word(picData);
if(numColours >= 256) {
showError(err_prefix + "More than 256 colours found.");
throw std::runtime_error(std::to_string(numColours));
}
picData += 2;
sf::Color clut[256];
loadColourTable(picData, clut, numColours);
picData += 2 * sizeof(legacy::Rect); // Skip source and dest rect
picData += 2; // Skip mode
if(pixMapType == 0x91 || pixMapType == 0x99) {
// Same code as for Clip, above
// TODO: I'm skipping a byte here, but that might be part of the size
picData++;
// This size field includes the size field itself
picData += *picData - 1;
}
if(rowBytes < 8)
loadUnpackedPixels(picData, pixels, clut, bounds, rowBytes);
else loadPackedPixels(picData, pixels, clut, bounds, rowBytes);
return bounds;
}
static rectangle loadFromPictResource(Handle resHandle, unsigned char*& pixelStore, int& error) {
HLock(resHandle);
// TODO: Use picSize to ensure I don't go out of bounds
size_t picSize = GetHandleSize(resHandle);
ptr_guard<char> picData(*resHandle, *resHandle + picSize);
picData += 2; // Skip picture size field
// Next is the bounding rect.
rectangle picFrame;
picFrame.top = extract_word(picData); picData += 2;
picFrame.left = extract_word(picData); picData += 2;
picFrame.bottom = extract_word(picData); picData += 2;
picFrame.right = extract_word(picData); picData += 2;
if(strncmp(picData, "\0\x11\x02\xff", 4) != 0) { // QuickDraw version code (version 2)
showError("Missing QuickDraw 2 version code");
throw std::runtime_error("QD2 version");
}
picData += 4; // Skip version field
if(strncmp(picData, "\x0c\0", 2) != 0) { // Header opcode
showError("Missing QuickDraw 2 header opcode");
throw std::runtime_error("QD2 header");
}
picData += 2 + 24; // Skip header opcode and payload
// Initialize the target data array using the picture's bounding rect
size_t picDataSize = picFrame.height() * picFrame.width() * 4; // Four bytes per pixel
pixelStore = new unsigned char[picDataSize];
ptr_guard<unsigned char> pixels(pixelStore, pixelStore + picDataSize);
legacy::Rect bounds;
// Now we need to skip any superfluous opcodes until we get to pixel data - opcode 90, 91, 98, or 99
// We're assuming it's stored as pixel data, so any other opcodes will just be ignored
bool done = false;
while(!done) {
// All opcodes have a first byte of 0 (other than the header opcode)
// If we find one that doesn't, it's a reserved opcode, so just skip it.
if(*picData != 0) {
unsigned char hi = *(unsigned char*)picData++;
picData++; // low byte doesn't affect data size
if(hi == 0x01) picData += 2;
else if(hi >= 0x02 && hi <= 0x0B)
picData += 4;
else if(hi >= 0x0C && hi <= 0x7E)
picData += 24;
else if(hi == 0x7F) picData += 254;
else if(hi >= 0x81) {
unsigned long len = extract_long(picData);
if(hi == 0x82 && (picData[-1] == 0 || picData[-1] == 1)) {
// QuickTime image data (0 = compressed, 1 = uncompressed)
if(picData[-1] == 1) {
// This is relatively easy; it's encoded as a standard QD opcode
// So all we really need to do is skip the QT header data
picData += 4 + 2 + 36; // Fixed-length header data - length, version, matrix
size_t matteSize = extract_long(picData);
picData += 4 + 8; // matte size and rect
if(matteSize > 0) {
// TODO: Not quite sure about the size of the matte image description
picData += 4 + matteSize;
}
// At this point, we should be at a normal image opcode, so just end here and let the next loop grab it
} else {
// This is much harder - the image is compressed.
// I'm not sure how to handle it, so for now I'll put up an error.
error = 2;
HUnlock(resHandle);
return {0,0,0,0};
}
} else picData += 4 + len;
}
// There may be a byte of padding to align it to word boundaries.
picData.align(sizeof(int16_t), sizeof(int16_t));
continue;
}
picData++;
unsigned char code = *(unsigned char*)picData++;
switch(code) {
case 0x00: // Nop
case 0x1C: // HiliteMode
case 0x1E: // DefHilite
case 0x38: // FrameSameRect
case 0x39: // PaintSameRect
case 0x3A: // EraseSameRect
case 0x3B: // InvertSameRect
case 0x3C: // FillSameRect
case 0x48: // FrameSameRRect
case 0x49: // PaintSameRRect
case 0x4A: // EraseSameRRect
case 0x4B: // InvertSameRRect
case 0x4C: // FillSameRRect
case 0x58: // FrameSameOval
case 0x59: // PaintSameOval
case 0x5A: // EraseSameOval
case 0x5B: // InvertSameOval
case 0x5C: // FillSameOval
case 0x78: // FrameSameRect
case 0x79: // PaintSameRect
case 0x7A: // EraseSameRect
case 0x7B: // InvertSameRect
case 0x7C: // FillSameRect
case 0x88: // FrameRgn
case 0x89: // PaintRgn
case 0x8A: // EraseRgn
case 0x8B: // InvertRgn
case 0x8C: // FillRgn
case 0x3D: case 0x3E: case 0x3F: // Reserved
case 0x4D: case 0x4E: case 0x4F: // Reserved
case 0x5D: case 0x5E: case 0x5F: // Reserved
case 0x7D: case 0x7E: case 0x7F: // Reserved
case 0x8D: case 0x8E: case 0x8F: // Reserved
break;
case 0x04: // TxFace
case 0x11: // Version
picData++;
break;
case 0x03: // TxFont
case 0x05: // TxMode
case 0x08: // PnMode
case 0x0D: // TxSize
case 0x15: // PbLocHFrac
case 0x16: // ChExtra
case 0x23: // ShortLineFrom
case 0xA0: // ShortComment
picData += 2;
break;
case 0x06: // SpExtra
case 0x07: // PnSize
case 0x0B: // OvSize
case 0x0C: // Origin
case 0x0E: // FgColor
case 0x0F: // BkColor
case 0x21: // LineFrom
case 0x68: // FrameSameArc
case 0x69: // PaintSameArc
case 0x6A: // EraseSameArc
case 0x6B: // InvertSameArc
case 0x6C: // FillSameArc
case 0x6D: case 0x6E: case 0x6F: // Reserved
picData += 4;
break;
case 0x22: // ShortLine
picData += 6;
break;
case 0x02: // BkPat
case 0x09: // PnPat
case 0x0A: // FillPat
case 0x10: // TxRatio
case 0x20: // Line
case 0x30: // FrameRect
case 0x31: // PaintRect
case 0x32: // EraseRect
case 0x33: // InvertRect
case 0x34: // FillRect
case 0x40: // FrameRRect
case 0x41: // PaintRRect
case 0x42: // EraseRRect
case 0x43: // InvertRRect
case 0x44: // FillRRect
case 0x50: // FrameOval
case 0x51: // PaintOval
case 0x52: // EraseOval
case 0x53: // InvertOval
case 0x54: // FillOval
case 0x35: case 0x36: case 0x37: // Reserved
case 0x45: case 0x46: case 0x47: // Reserved
case 0x55: case 0x56: case 0x57: // Reserved
picData += 8;
break;
case 0x60: // FrameArc
case 0x61: // PaintArc
case 0x62: // EraseArc
case 0x63: // InvertArc
case 0x64: // FillArc
case 0x65: case 0x66: case 0x67: // Reserved
picData += 12;
break;
case 0x01: // Clip
case 0x80: // FrameRgn
case 0x81: // PaintRgn
case 0x82: // EraseRgn
case 0x83: // InvertRgn
case 0x84: // FillRgn
case 0x85: case 0x86: case 0x87:
// TODO: I'm skipping a byte here, but that might be part of the size
picData++;
// This size field includes the size field itself
picData += *picData - 1;
break;
case 0x28: // LongText
picData += 4;
picData += *picData + 1;
break;
case 0x29: // DHText
case 0x2A: // DVText
picData++;
picData += *picData + 1;
break;
case 0x2B: // DHDVText
case 0xA1: // LongComment
picData += 2;
picData += *picData + 1;
break;
// MARK: Main part of load function - the pixel data
case 0x90: // BitsRect
bounds = loadPixMapData(picData, pixels, 0x90);
break;
case 0x91: // BitsRgn
bounds = loadPixMapData(picData, pixels, 0x91);
break;
case 0x98: // PackBitsRect
bounds = loadPixMapData(picData, pixels, 0x98);
break;
case 0x99: // PackBitsRgn
bounds = loadPixMapData(picData, pixels, 0x99);
break;
case 0xFF:
done = true;
break;
case 0x12: // BkPixPat
case 0x13: // PnPixPat
case 0x14: // FillPixPat
// argument is a pixpat
// This is a complicated type that I don't want to deal with; I'll implement it if it ever causes problems.
std::cerr << "Unknown PICT opcode: " << std::hex << unsigned(picData[-1]) << std::dec << std::endl;
error = 1;
HUnlock(resHandle);
return {0,0,0,0};
case 0x1A: // RGBFgCol
case 0x1B: // RGBBkCol
case 0x1D: // HiliteColor
case 0x1F: // OpColor
// argument is an RGB colour
picData += 6;
break;
case 0x70: // FramePoly
case 0x71: // PaintPoly
case 0x72: // ErasePoly
case 0x73: // InvertPoly
case 0x74: // FillPoly
case 0x75: case 0x76: case 0x77: // Reserved
// argument is a polygon
// First two bytes hold the data size of the polygon.
picData += extract_word(picData);
break;
default:
// These are reserved opcodes whose first field is a length
if((code >= 0xA2 && code <= 0xAF) || (code >= 0x9A && code <= 0x9F))
picData += extract_word(picData);
else if(code >= 0xD0 && code <= 0xFE)
picData += extract_long(picData);
break;
}
// There may be a byte of padding to align it to word boundaries.
picData.align(sizeof(int16_t), sizeof(int16_t));
}
HUnlock(resHandle);
return rectangle(bounds.top, bounds.left, bounds.bottom, bounds.right);
}
bool tryLoadPictFromResourceFile(fs::path& gpath, sf::Image& graphics_store); // Suppress "no prototype" warning
bool tryLoadPictFromResourceFile(fs::path& gpath, sf::Image& graphics_store) {
static const char*const noGraphics = "The game will still work without the custom graphics, but some things will not look right.";
static const std::string errStrings[] = {
"The resource did not contain any pixel data.",
"The resource contained a PixPat instruction, which isn't currently supported by the PICT loader.",
"The resource contained compressed QuickTime image data, which isn't currently supported by the PICT loader.",
};
// TODO: There's no way around it; I'll have to read resource files for this section.
FSRef file;
ResFileRefNum custRef;
OSErr err = FSPathMakeRef((const UInt8*)gpath.c_str(), &file, nullptr);
err = FSOpenResourceFile(&file, 0, nullptr, fsRdPerm, &custRef);
if(err != noErr) { // TODO: Is the error that would be returned if the resources were stored in the resource fork?
HFSUniStr255 rsrc;
err = FSGetResourceForkName(&rsrc);
err = FSOpenResourceFile(&file, rsrc.length, rsrc.unicode, fsRdPerm, &custRef);
if(err != noErr) {
showError("An old-style .meg graphics file was found, but neither data nor resource fork could be read.",noGraphics);
return false;
}
}
int nPicts = Count1Resources('PICT');
if(nPicts < 1) {
CloseResFile(custRef);
showError("An old-style .meg graphics file was found, but it did not contain any PICT resources.",noGraphics);
return false;
}
Handle resHandle = Get1Resource('PICT', 1);
if(ResError() == resNotFound) {
CloseResFile(custRef);
showError("An old-style .meg graphics file was found, but it did not contain a PICT resource of ID 1.",noGraphics);
return false;
}
if(resHandle == nullptr) {
CloseResFile(custRef);
showError("An old-style .meg graphics file was found, but an error occurred while fetching the PICT resource of ID 1.",noGraphics);
return false;
}
unsigned char* data = nullptr;
int error = 0;
rectangle picFrame;
try {
picFrame = loadFromPictResource(resHandle, data, error);
} catch(std::runtime_error&) {
CloseResFile(custRef);
if(data != nullptr) delete[] data;
showError("An old-style .meg graphics file was found, but an error occurred while loading the PICT resource of ID 1.",noGraphics);
return false;
}
CloseResFile(custRef);
if(picFrame.width() <= 0 || picFrame.height() <= 0) {
if(data != nullptr) delete[] data;
showError("An old-style .meg graphics file was found, but an error occurred while reading it: " + errStrings[error],noGraphics);
return false;
}
graphics_store.create(picFrame.width(), picFrame.height(), data);
if(data != nullptr) delete[] data;
return true;
}