spellcasting dialog show Dead/Dust/Stone status

This commit is contained in:
2025-05-14 14:51:59 -05:00
parent 00a6c3ae4b
commit 828ce51c69
2 changed files with 23 additions and 0 deletions

View File

@@ -1742,9 +1742,24 @@ static void draw_spell_pc_info(cDialog& me) {
if(univ.party[i].main_status == eMainStatus::ALIVE) {
me["hp" + n].setTextToNum(univ.party[i].cur_health);
me["sp" + n].setTextToNum(univ.party[i].cur_sp);
me["dead" + n].setText("");
}else{
me["hp" + n].setText("");
me["sp" + n].setText("");
switch(univ.party[i].main_status){
case eMainStatus::DEAD:
me["dead" + n].setText("Dead");
break;
case eMainStatus::STONE:
me["dead" + n].setText("Stone");
break;
case eMainStatus::DUST:
me["dead" + n].setText("Dust");
break;
default:
me["dead" + n].setText("");
break;
}
}
}
}