spellcasting dialog show Dead/Dust/Stone status
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@@ -1742,9 +1742,24 @@ static void draw_spell_pc_info(cDialog& me) {
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if(univ.party[i].main_status == eMainStatus::ALIVE) {
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me["hp" + n].setTextToNum(univ.party[i].cur_health);
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me["sp" + n].setTextToNum(univ.party[i].cur_sp);
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me["dead" + n].setText("");
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}else{
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me["hp" + n].setText("");
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me["sp" + n].setText("");
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switch(univ.party[i].main_status){
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case eMainStatus::DEAD:
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me["dead" + n].setText("Dead");
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break;
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case eMainStatus::STONE:
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me["dead" + n].setText("Stone");
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break;
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case eMainStatus::DUST:
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me["dead" + n].setText("Dust");
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break;
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default:
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me["dead" + n].setText("");
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break;
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}
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}
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}
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}
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