talk: try to make "Go Back" and the keys work again,
shopping: try to make work again, + minor corrections...
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@@ -1629,6 +1629,7 @@ bool handle_keystroke(const sf::Event& event){
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else if(chr2 == kb::PageDown) chr2 = kb::Numpad3;
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sf::Event pass_event = {sf::Event::MouseButtonPressed};
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extern rectangle talk_area_rect;
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if(overall_mode == MODE_TALKING) {
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if(chr2 == kb::Escape)
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chr2 = kb::D;
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@@ -1637,8 +1638,10 @@ bool handle_keystroke(const sf::Event& event){
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for(short i = 0; i < 9; i++)
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if(chr2 == talk_chars[i] && (!talk_end_forced || i == 6 || i == 5)) {
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int j = talk_end_forced ? i - 5 : i;
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// related to talk_area_rect, unsure why adding +9 is needed?
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pass_point = talk_words[j].rect.topLeft();
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pass_point.x += 9; pass_point.y += 9;
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pass_point.x += talk_area_rect.left+9;
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pass_point.y += talk_area_rect.top+9;
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pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView);
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pass_event.mouseButton.x = pass_point.x;
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pass_event.mouseButton.y = pass_point.y;
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@@ -1653,7 +1656,9 @@ bool handle_keystroke(const sf::Event& event){
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for(short i = 0; i < 8; i++)
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if(chr2 == shop_chars[i]) {
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pass_point = shopping_rects[i][SHOPRECT_ACTIVE_AREA].topLeft();
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pass_point.x += 9; pass_point.y += 9;
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// related to talk_area_rect
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pass_point.x += talk_area_rect.left+9;
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pass_point.y += talk_area_rect.top+9;
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pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView);
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pass_event.mouseButton.x = pass_point.x;
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pass_event.mouseButton.y = pass_point.y;
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@@ -2585,7 +2590,7 @@ void handle_death() {
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if(univ.party.is_alive()) {
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if(overall_mode == MODE_STARTUP)
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post_load(), finish_load_party();
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return;
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return;
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}
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}
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else if(choice == "new") {
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@@ -32,6 +32,7 @@
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#include "button.hpp"
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#include "ledgroup.hpp"
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#include "pict.hpp"
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#include "render_shapes.hpp"
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#include "stack.hpp"
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#include <boost/lexical_cast.hpp>
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#include "prefs.hpp"
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@@ -588,6 +589,41 @@ void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short st
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store_pre_talk_mode = overall_mode;
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overall_mode = MODE_TALKING;
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talk_end_forced = false;
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// first initialise talk_words here
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talk_words.clear();
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static const rectangle preset_rects[9] = {
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rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
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rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
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rectangle{389,210,409,270}, rectangle{366,190,386,270},
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rectangle{343,4,363,134},
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};
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static const char*const preset_words[9] = {
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"Look", "Name", "Job",
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"Buy", "Sell", "Record",
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"Done", "Go Back",
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"Ask About...",
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};
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// Place buttons at bottom.
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for(short i = 0; i < 9; i++) {
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word_rect_t preset_word(preset_words[i], preset_rects[i]);
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preset_word.on = Colours::DARK_GREEN;
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preset_word.off = Colours::LIGHT_GREEN;
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switch(i) {
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case 0: preset_word.node = TALK_LOOK; break;
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case 1: preset_word.node = TALK_NAME; break;
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case 2: preset_word.node = TALK_JOB; break;
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case 3: preset_word.node = TALK_BUY; break;
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case 4: preset_word.node = TALK_SELL; break;
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case 5: preset_word.node = TALK_RECORD; break;
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case 6: preset_word.node = TALK_DONE; break;
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case 7: preset_word.node = TALK_BACK; break;
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case 8: preset_word.node = TALK_ASK; break;
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}
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talk_words.push_back(preset_word);
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}
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stat_screen_mode = MODE_SHOP;
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current_talk_node = TALK_LOOK;
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@@ -941,45 +941,14 @@ void place_talk_str(std::string str_to_place,std::string str_to_place2,short col
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style.colour = Colours::TITLE_BLUE;
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win_draw_string(talk_gworld,dest_rect,title_string,eTextMode::LEFT_TOP,style);
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talk_words.clear();
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static const rectangle preset_rects[9] = {
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rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
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rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
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rectangle{389,210,409,270}, rectangle{366,190,386,270},
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rectangle{343,4,363,134},
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};
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static const char*const preset_words[9] = {
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"Look", "Name", "Job",
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"Buy", "Sell", "Record",
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"Done", "Go Back",
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"Ask About...",
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};
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// Place buttons at bottom.
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if(color == 0)
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style.colour = Colours::DARK_GREEN;
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else
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style.colour = Colours::LIGHT_GREEN;
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for(short i = 0; i < 9; i++) {
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if(!talk_end_forced || i == 6 || i == 5) {
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word_rect_t preset_word(preset_words[i], preset_rects[i]);
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preset_word.on = Colours::DARK_GREEN;
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preset_word.off = Colours::LIGHT_GREEN;
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switch(i) {
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case 0: preset_word.node = TALK_LOOK; break;
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case 1: preset_word.node = TALK_NAME; break;
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case 2: preset_word.node = TALK_JOB; break;
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case 3: preset_word.node = TALK_BUY; break;
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case 4: preset_word.node = TALK_SELL; break;
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case 5: preset_word.node = TALK_RECORD; break;
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case 6: preset_word.node = TALK_DONE; break;
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case 7: preset_word.node = TALK_BACK; break;
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case 8: preset_word.node = TALK_ASK; break;
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}
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talk_words.push_back(preset_word);
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rectangle draw_rect = preset_word.rect;
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win_draw_string(talk_gworld,draw_rect,preset_word.word,eTextMode::LEFT_TOP,style);
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}
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if(!talk_end_forced || i == 6 || i == 5)
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win_draw_string(talk_gworld,talk_words[i].rect,talk_words[i].word,eTextMode::LEFT_TOP,style);
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}
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style.colour = Colours::NAVY;
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@@ -71,7 +71,7 @@ void force_town_enter(short which_town,location where_start) {
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//short entry_dir; // if 9, go to forced
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void start_town_mode(short which_town, short entry_dir) {
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short town_number;
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short at_which_save_slot,former_town;
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short former_town;
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bool monsters_loaded = false,town_toast = false;
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location loc;
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unsigned short temp;
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@@ -143,8 +143,6 @@ void start_town_mode(short which_town, short entry_dir) {
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univ.town.monst.which_town = town_number;
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univ.town.monst.hostile = false;
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at_which_save_slot = univ.party.at_which_save_slot;
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for(auto& pop : univ.party.creature_save)
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if(town_number == pop.which_town) {
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univ.town.monst = pop;
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@@ -77,7 +77,7 @@ static void push_snippets(size_t start, size_t end, text_params_t& options, size
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}
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size_t amount = end - start;
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snippets.push_back({str.substr(start,amount), loc, hilited});
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if(hilited) std::cout << "Hiliting passage : \"" << snippets.back().text << '"' << std::endl;
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//if(hilited) std::cout << "Hiliting passage : \"" << snippets.back().text << '"' << std::endl;
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loc.x += string_length(snippets.back().text, options.style);
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start = end;
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end = upper_bound;
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@@ -26,6 +26,8 @@
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#include "scen.menus.hpp"
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#include "res_image.hpp"
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#include "button.hpp"
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#include "keycodes.hpp"
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#include "led.hpp"
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#include "prefs.hpp"
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#include "framerate_limiter.hpp"
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#include "event_listener.hpp"
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