remove -> void where unnecessary

This commit is contained in:
2025-02-28 19:58:20 -06:00
committed by Celtic Minstrel
parent 03b9bf5abf
commit 7cd48a44ee

View File

@@ -2477,11 +2477,11 @@ void init_debug_actions() {
add_debug_action({'J'}, "Preview a dialog's layout", preview_dialog_xml, true);
add_debug_action({'U'}, "Preview EVERY dialog's layout", preview_every_dialog_xml, true);
add_debug_action({'K'}, "Kill everything", debug_kill);
add_debug_action({'N'}, "End scenario", []() -> void {handle_victory(true, true);});
add_debug_action({'N'}, "End scenario", []() {handle_victory(true, true);});
add_debug_action({'O'}, "Print your location", debug_print_location);
add_debug_action({'Q'}, "Magic map", debug_magic_map);
add_debug_action({'R'}, "Return to start", debug_return_to_start);
add_debug_action({'S'}, "Set stuff done flags", []() -> void {
add_debug_action({'S'}, "Set stuff done flags", []() {
// edit_stuff_done() is used in the character editor which
// doesn't have replays, so its replay action is recorded
// external to the function definition unlike most actions.
@@ -2500,13 +2500,13 @@ void init_debug_actions() {
add_debug_action({'!'}, "Toggle Special Node Step-through Mode", debug_step_through);
// Enter core scenarios, skipping intro:
add_debug_action({'@'}, "Quick-launch The Valley of Dying Things", []() -> void {debug_launch_scen("valleydy.boes");}, true);
add_debug_action({'#'}, "Quick-launch A Small Rebellion", []() -> void {debug_launch_scen("stealth.boes");}, true);
add_debug_action({'$'}, "Quick-launch The Za-Khazi Run", []() -> void {debug_launch_scen("zakhazi.boes");}, true);
add_debug_action({'@'}, "Quick-launch The Valley of Dying Things", []() {debug_launch_scen("valleydy.boes");}, true);
add_debug_action({'#'}, "Quick-launch A Small Rebellion", []() {debug_launch_scen("stealth.boes");}, true);
add_debug_action({'$'}, "Quick-launch The Za-Khazi Run", []() {debug_launch_scen("zakhazi.boes");}, true);
// std::bind won't work here for reasons
add_debug_action({'%'}, "Fight wandering encounter from this section", []() -> void {debug_fight_encounter(true);});
add_debug_action({'^'}, "Fight special encounter from this section", []() -> void {debug_fight_encounter(false);});
add_debug_action({'%'}, "Fight wandering encounter from this section", []() {debug_fight_encounter(true);});
add_debug_action({'^'}, "Fight special encounter from this section", []() {debug_fight_encounter(false);});
add_debug_action({'/', '?'}, "Bring up this window", show_debug_help, true);
add_debug_action({'Z'}, "Save the current action log for bug reporting", save_replay_log, true);
}
@@ -4051,7 +4051,7 @@ void preview_every_dialog_xml() {
dlog->getControl("msg").setText(text);
std::string confirm = dlog.show();
if(confirm == "yes"){
std::for_each(dialog_paths.begin(), dialog_paths.end(), [](fs::path path) -> void {
std::for_each(dialog_paths.begin(), dialog_paths.end(), [](fs::path path) {
ASB("Previewing dialog: " + path.stem().string());
print_buf();
preview_dialog_xml(path);