Various special node fixes/tweaks

- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working
- Set many flags now sets the entire row of 50 flags
- Division node now accepts either SDF to be null
- New mode for append item to buffer - adds the item's "interesting string" rather than its name
- Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed
- Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses.
- Fix some typos in special node information for the editor
This commit is contained in:
2015-01-29 21:16:44 -05:00
parent 28a630d9e7
commit 7a59776189
8 changed files with 67 additions and 48 deletions

View File

@@ -297,7 +297,7 @@ Unused
Amount (0 .. 10)
0 - increase, 1 - decrease
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Statistic to adjust (0..21)
Statistic to adjust (0..20)
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Special to Jump To
@@ -311,7 +311,7 @@ Unused
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Which Spell (0 .. 61)
0 - remove, 1 - give
1 - remove, 0 - give
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@@ -327,7 +327,7 @@ Unused
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Which Spell (0 .. 61)
0 - remove, 1 - give
1 - remove, 0 - give
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@@ -391,11 +391,11 @@ Unused
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Amount (0 .. 250)
0 - increase, 1 - decrease
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Which effect (0 .. 3)
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Special to Jump To
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