Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working - Set many flags now sets the entire row of 50 flags - Division node now accepts either SDF to be null - New mode for append item to buffer - adds the item's "interesting string" rather than its name - Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed - Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses. - Fix some typos in special node information for the editor
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@@ -297,7 +297,7 @@ Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Statistic to adjust (0..21)
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Statistic to adjust (0..20)
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Special to Jump To
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@@ -311,7 +311,7 @@ Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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1 - remove, 0 - give
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@@ -327,7 +327,7 @@ Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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1 - remove, 0 - give
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Unused
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@@ -391,11 +391,11 @@ Unused
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Amount (0 .. 250)
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0 - increase, 1 - decrease
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Which effect (0 .. 3)
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Special to Jump To
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--------------------
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Create New PC
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