undo/redo for town wandering monsters
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@@ -1034,13 +1034,22 @@ void edit_advanced_town() {
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static bool save_town_wand(cDialog& me, std::string, eKeyMod) {
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if(!me.toast(true)) return true;
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auto old_wandering = town->wandering;
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auto old_wandering_locs = town->wandering_locs;
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bool changed = false;
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for(int i = 0; i < town->wandering.size(); i++) {
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std::string base_id = "group" + std::to_string(i + 1) + "-monst";
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for(int j = 0; j < 4; j++) {
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std::string id = base_id + std::to_string(j + 1);
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town->wandering[i].monst[j] = me[id].getTextAsNum();
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if(town->wandering[i].monst[j] != old_wandering[i].monst[j]) changed = true;
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}
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town->wandering_locs[i] = boost::lexical_cast<location>(me["group" + std::to_string(i+1) + "-loc"].getText());
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if(town->wandering_locs[i] != old_wandering_locs[i]) changed = true;
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}
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if(changed){
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undo_list.add(action_ptr(new aEditTownWandering(cur_town, old_wandering, old_wandering_locs, town->wandering, town->wandering_locs)));
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update_edit_menu();
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}
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return true;
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}
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@@ -938,4 +938,16 @@ bool aEditTownDetails::undo_me() {
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bool aEditTownDetails::redo_me() {
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town_set_details(*scenario.towns[which], new_details);
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return true;
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}
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bool aEditTownWandering::undo_me() {
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scenario.towns[which]->wandering = old_wandering;
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scenario.towns[which]->wandering_locs = old_wandering_locs;
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return true;
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}
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bool aEditTownWandering::redo_me() {
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scenario.towns[which]->wandering = new_wandering;
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scenario.towns[which]->wandering_locs = new_wandering_locs;
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return true;
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}
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@@ -594,4 +594,19 @@ public:
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cAction("Edit Town Details"), which(which), old_details(old_details), new_details(new_details) {}
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};
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class aEditTownWandering : public cAction {
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size_t which;
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std::array<cTown::cWandering,4> old_wandering;
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std::array<location, 4> old_wandering_locs;
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std::array<cTown::cWandering,4> new_wandering;
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std::array<location, 4> new_wandering_locs;
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bool undo_me() override;
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bool redo_me() override;
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public:
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aEditTownWandering(size_t which, std::array<cTown::cWandering,4> old_wandering, std::array<location, 4> old_wandering_locs,
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std::array<cTown::cWandering,4> new_wandering, std::array<location, 4> new_wandering_locs) :
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cAction("Edit Town Wandering Monsters"), which(which), old_wandering(old_wandering), old_wandering_locs(old_wandering_locs),
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new_wandering(new_wandering), new_wandering_locs(new_wandering_locs) {}
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};
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#endif
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