Fix showing wrong buttons in the item list
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@@ -454,7 +454,7 @@ void place_item_button(short button_position,short which_slot,eItemButton button
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switch(button_position) {
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default: // this means put a regular item button
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item_area_button_active[which_slot][button_type] = true;
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rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha);
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rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type - 1], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha);
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break;
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case ITEMBTN_ALL: // this means put all 4
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item_area_button_active[which_slot][ITEMBTN_USE] = true;
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