Fix showing wrong buttons in the item list

This commit is contained in:
2019-11-24 19:35:52 -05:00
parent ab740370ee
commit 761af9d60f

View File

@@ -454,7 +454,7 @@ void place_item_button(short button_position,short which_slot,eItemButton button
switch(button_position) {
default: // this means put a regular item button
item_area_button_active[which_slot][button_type] = true;
rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha);
rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type - 1], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha);
break;
case ITEMBTN_ALL: // this means put all 4
item_area_button_active[which_slot][ITEMBTN_USE] = true;