diff --git a/src/game/boe.text.cpp b/src/game/boe.text.cpp index cbfa173c1..27ffea45a 100644 --- a/src/game/boe.text.cpp +++ b/src/game/boe.text.cpp @@ -454,7 +454,7 @@ void place_item_button(short button_position,short which_slot,eItemButton button switch(button_position) { default: // this means put a regular item button item_area_button_active[which_slot][button_type] = true; - rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha); + rect_draw_some_item(invenbtn_gworld, item_buttons_from[button_type - 1], item_stats_gworld, item_buttons[which_slot][button_type], sf::BlendAlpha); break; case ITEMBTN_ALL: // this means put all 4 item_area_button_active[which_slot][ITEMBTN_USE] = true;