Changes to split party implementation
- Supports playing arbitrary sound along with the split (rather than just teleport sound or no sound) - Correctly imported from older save files - Support for splitting off an arbitrary subgroup of the party rather than just a single PC (though the special node doesn't yet allow this) - Support for leaving town while split - if you leave town, the absent PC's items are not dropped on the ground when later entering a town - Option to not change location when reuniting - If you reunite in a different town than you started, you are returned to the town you split from
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@@ -377,7 +377,7 @@ Unused
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X coordinate to place lone PC at
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Y coordinate to place lone PC at
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0 - no telep. noise, 1 - play telep. noise
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Sound to play (10 = teleport)
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Unused
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Unused
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Special to Jump To
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@@ -390,10 +390,10 @@ Second part of message
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Unused
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Unused
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Unused
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0 - no sound, 1 - teleport sound
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Unused
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Sound to play (10 = teleport)
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Unused
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Unused
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If 1, don't change location
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Unused
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Unused
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Special to Jump To
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