- Supports playing arbitrary sound along with the split (rather than just teleport sound or no sound) - Correctly imported from older save files - Support for splitting off an arbitrary subgroup of the party rather than just a single PC (though the special node doesn't yet allow this) - Support for leaving town while split - if you leave town, the absent PC's items are not dropped on the ground when later entering a town - Option to not change location when reuniting - If you reunite in a different town than you started, you are returned to the town you split from
449 lines
6.2 KiB
Plaintext
449 lines
6.2 KiB
Plaintext
Town Attitude
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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First monster to affect (-1 for all)
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Last monster to affect (-1 for all)
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Unused
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New Attitude
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Unused
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Unused
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Special to Jump To
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--------------------
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Do Missile Animation
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Which missile animation?
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Unused
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X coordinate of start space
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Y coordinate of start space
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Path type
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X coordinate of end space
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Y coordinate of end space
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Sound to play
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Special to Jump To
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--------------------
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Animate Monster Attack
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of monster (or monster ID)
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Y coordinate of monster (or -1 to use X as ID)
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Animate Fake Damage
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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pic
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pictype
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X coordinate of space
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Y coordinate of space
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extra 1c
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Boom type
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Number to print (0 means print no number)
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Sound to play
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Special to Jump To
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--------------------
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Move Party
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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0 - Just move, 1 - Teleport
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Unused
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Unused
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Special to Jump To
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--------------------
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Hit Space
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Damage to inflict (0 .. 1000)
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Type of damage (for list, see docs.)
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Unused
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Special to Jump To
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--------------------
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Explosion on Space
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Radius of explosion
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Damage to inflict (0 .. 1000)
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Type of damage (for list, see docs.)
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Unused
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Special to Jump To
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--------------------
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Lock Space
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unlock Space
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Do sfx Burst
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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0 - fire, 1 - elec., 2 - telep.
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Unused
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Unused
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Special to Jump To
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--------------------
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Make Wandering Monster
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Place a Monster
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of space to place
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Y coordinate of space to place
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Unused
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Number of creature to place
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0 - don't force, 1 - force
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Unused
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Special to Jump To
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--------------------
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Destroy Monster
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Type of creature to remove
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Destroy All Monsters
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - all, 1 - friendly, 2 - hostile
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Lever
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If Pulled, call this special ...
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Portal
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate to telep. to
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Y coordinate to telep. to
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Button
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If Pushed, call this special ...
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Stairway
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate to go to
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Y coordinate to go to
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Unused
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Number of town to place party in
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What text? (0 - up, 1 - down)
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Trigger Limitations
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Special to Jump To
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--------------------
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Lever
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Unused
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Unused
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Number of first message in dialog
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Unused
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Unused
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Picture number
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Picture type
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Unused
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If Pulled, call this special ...
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Portal
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Unused
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Unused
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Number of first message in dialog
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Unused
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Unused
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Picture number
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Picture type
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X coordinate to telep. to
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Y coordinate to telep. to
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Stairway
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Unused
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Unused
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Number of first message in dialog
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Unused
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Unused
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Picture number
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Picture type
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X coordinate to place at
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Y coordinate to place at
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Unused
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Number of town to place party in
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If 1, always change level.
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Trigger Limitations
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Special to Jump To
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--------------------
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Relocate Outdoors
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate of outdoor section
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Y coordinate of outdoor section
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Unused
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X coordinate inside section
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Y coordinate inside section
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Unused
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Special to Jump To
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--------------------
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Place Item
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate to place at
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Y coordinate to place at
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Unused
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Item to place
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Set to 1 to place in container, if present
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Unused
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Special to Jump To
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--------------------
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Split Party
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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X coordinate to place lone PC at
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Y coordinate to place lone PC at
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Unused
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Sound to play (10 = teleport)
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Unused
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Unused
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Special to Jump To
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--------------------
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Reunite Party
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Sound to play (10 = teleport)
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Unused
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Unused
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If 1, don't change location
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Unused
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Unused
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Special to Jump To
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--------------------
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Start General Timer
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Number of moves until event
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Call this special when time runs out ...
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Lighting
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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New town lighting type (0 .. 3)
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Unused
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Unused
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Party light level
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0 - increase, 1 - drain
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Unused
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Special to Jump To
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--------------------
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Set Monster Attitude
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which monster
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New attitude
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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