Files
oboe/rsrc/strings/specials-text-town.txt
Celtic Minstrel 71ce8946a0 Changes to split party implementation
- Supports playing arbitrary sound along with the split (rather than just teleport sound or no sound)
- Correctly imported from older save files
- Support for splitting off an arbitrary subgroup of the party rather than just a single PC (though the special node doesn't yet allow this)
- Support for leaving town while split - if you leave town, the absent PC's items are not dropped on the ground when later entering a town
- Option to not change location when reuniting
- If you reunite in a different town than you started, you are returned to the town you split from
2015-01-16 01:51:59 -05:00

449 lines
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Plaintext

Town Attitude
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
First monster to affect (-1 for all)
Last monster to affect (-1 for all)
Unused
New Attitude
Unused
Unused
Special to Jump To
--------------------
Do Missile Animation
Unused
Unused
First part of message
Second part of message
Unused
Which missile animation?
Unused
X coordinate of start space
Y coordinate of start space
Path type
X coordinate of end space
Y coordinate of end space
Sound to play
Special to Jump To
--------------------
Animate Monster Attack
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of monster (or monster ID)
Y coordinate of monster (or -1 to use X as ID)
Unused
Unused
Unused
Unused
Special to Jump To
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Animate Fake Damage
Unused
Unused
First part of message
Second part of message
Unused
pic
pictype
X coordinate of space
Y coordinate of space
extra 1c
Boom type
Number to print (0 means print no number)
Sound to play
Special to Jump To
--------------------
Move Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - Just move, 1 - Teleport
Unused
Unused
Special to Jump To
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Hit Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Explosion on Space
Unused
Unused
First part of message
Second part of message
Unused
Radius of explosion
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Lock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Unlock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Do sfx Burst
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - fire, 1 - elec., 2 - telep.
Unused
Unused
Special to Jump To
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Make Wandering Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Place a Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space to place
Y coordinate of space to place
Unused
Number of creature to place
0 - don't force, 1 - force
Unused
Special to Jump To
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Destroy Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Type of creature to remove
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Destroy All Monsters
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - all, 1 - friendly, 2 - hostile
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Lever
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Portal
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Button
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If Pushed, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Stairway
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate to go to
Y coordinate to go to
Unused
Number of town to place party in
What text? (0 - up, 1 - down)
Trigger Limitations
Special to Jump To
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Lever
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Portal
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Stairway
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
X coordinate to place at
Y coordinate to place at
Unused
Number of town to place party in
If 1, always change level.
Trigger Limitations
Special to Jump To
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Relocate Outdoors
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of outdoor section
Y coordinate of outdoor section
Unused
X coordinate inside section
Y coordinate inside section
Unused
Special to Jump To
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Place Item
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place at
Y coordinate to place at
Unused
Item to place
Set to 1 to place in container, if present
Unused
Special to Jump To
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Split Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place lone PC at
Y coordinate to place lone PC at
Unused
Sound to play (10 = teleport)
Unused
Unused
Special to Jump To
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Reunite Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Sound to play (10 = teleport)
Unused
Unused
If 1, don't change location
Unused
Unused
Special to Jump To
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Start General Timer
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves until event
Call this special when time runs out ...
Unused
Unused
Unused
Unused
Special to Jump To
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Change Lighting
Unused
Unused
Unused
Unused
Unused
Unused
Unused
New town lighting type (0 .. 3)
Unused
Unused
Party light level
0 - increase, 1 - drain
Unused
Special to Jump To
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Set Monster Attitude
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Which monster
New attitude
Unused
Unused
Unused
Unused
Special to Jump To
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