when undo/redo create/delete special item, show special item list

This commit is contained in:
2025-06-12 12:46:02 -05:00
parent 92dc716c4d
commit 7083b415cd
2 changed files with 4 additions and 2 deletions

View File

@@ -3133,7 +3133,7 @@ void handle_close_terrain_view(eScenMode new_mode) {
scenario.editor_state.overall_mode = new_mode;
// set up the main screen if needed
if(new_mode == MODE_MAIN_SCREEN && overall_mode <= MODE_MAIN_SCREEN)
if(new_mode >= MODE_MAIN_SCREEN && overall_mode <= MODE_MAIN_SCREEN)
set_up_main_screen();
overall_mode = new_mode;

View File

@@ -16,6 +16,7 @@ extern void start_town_edit();
extern void start_out_edit();
extern void redraw_screen();
extern void set_current_town(int,bool first_restore = false);
extern eScenMode overall_mode;
cTerrainAction::cTerrainAction(std::string name, short town_num, location where, bool reversed) : cAction(name, reversed) {
area.is_town = true;
@@ -332,12 +333,13 @@ bool aEditPlacedCreature::redo_me() {
}
bool aCreateDeleteSpecialItem::undo_me() {
if(overall_mode != MODE_EDIT_SPECIAL_ITEMS) start_special_item_editing();
scenario.special_items.pop_back();
return true;
}
bool aCreateDeleteSpecialItem::redo_me() {
if(overall_mode != MODE_EDIT_SPECIAL_ITEMS) start_special_item_editing();
scenario.special_items.push_back(item);
return true;
}