when undo/redo create/delete special item, show special item list
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@@ -3133,7 +3133,7 @@ void handle_close_terrain_view(eScenMode new_mode) {
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scenario.editor_state.overall_mode = new_mode;
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// set up the main screen if needed
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if(new_mode == MODE_MAIN_SCREEN && overall_mode <= MODE_MAIN_SCREEN)
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if(new_mode >= MODE_MAIN_SCREEN && overall_mode <= MODE_MAIN_SCREEN)
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set_up_main_screen();
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overall_mode = new_mode;
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@@ -16,6 +16,7 @@ extern void start_town_edit();
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extern void start_out_edit();
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extern void redraw_screen();
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extern void set_current_town(int,bool first_restore = false);
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extern eScenMode overall_mode;
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cTerrainAction::cTerrainAction(std::string name, short town_num, location where, bool reversed) : cAction(name, reversed) {
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area.is_town = true;
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@@ -332,12 +333,13 @@ bool aEditPlacedCreature::redo_me() {
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}
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bool aCreateDeleteSpecialItem::undo_me() {
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if(overall_mode != MODE_EDIT_SPECIAL_ITEMS) start_special_item_editing();
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scenario.special_items.pop_back();
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return true;
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}
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bool aCreateDeleteSpecialItem::redo_me() {
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if(overall_mode != MODE_EDIT_SPECIAL_ITEMS) start_special_item_editing();
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scenario.special_items.push_back(item);
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return true;
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}
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