Fix multiple inconsistencies when saving (#550)
* debug_leave_town use same logic as normal town exit. fix #549 * Standardize all save party code paths Fix #480 Fix #204 Fix #267 * remove file_in_mem now that it is redundant * Print message when save file not chosen
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@@ -24,7 +24,6 @@ extern cUniverse univ;
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extern sf::RenderWindow mainPtr;
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extern sf::View mainView;
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extern bool party_in_scen,scen_items_loaded;
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extern fs::path file_in_mem;
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extern short store_flags[3];
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extern short current_active_pc;
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@@ -254,7 +253,7 @@ void draw_main_screen() {
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TextStyle style;
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style.lineHeight = 10;
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if(!file_in_mem.empty()) {
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if(!univ.file.empty()) {
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dest_rect = dest_rec;
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dest_rect.left = 20;
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dest_rect.top = dest_rect.bottom - 10;
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@@ -273,21 +272,21 @@ void draw_main_screen() {
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dest_rect.right = whole_win_rect.right - 30; //What is this for? Commenting it out has no effect.
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dest_rect.left += 60;
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dest_rect.offset(0,21);
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if(!file_in_mem.empty())
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if(!univ.file.empty())
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win_draw_string(mainPtr,dest_rect,"Click on character to edit it.",eTextMode::WRAP,style);
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else
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win_draw_string(mainPtr,dest_rect,"Select Open from File menu.",eTextMode::WRAP,style);
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if(!file_in_mem.empty() && party_in_scen && !scen_items_loaded){
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if(!univ.file.empty() && party_in_scen && !scen_items_loaded){
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dest_rect.offset(200,0);
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win_draw_string(mainPtr,dest_rect,"Warning: Scenario item data could not be loaded.",eTextMode::WRAP,style);
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dest_rect.offset(-200,0);
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}
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dest_rect.offset(0,14);
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if(!file_in_mem.empty())
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if(!univ.file.empty())
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win_draw_string(mainPtr,dest_rect,"Press 'I' button to identify item, and 'D' button to drop item.",eTextMode::WRAP,style);
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style.pointSize = 12;
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dest_rect.offset(0,16);
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if(!file_in_mem.empty())
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if(!univ.file.empty())
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win_draw_string(mainPtr,dest_rect,"Back up save file before editing it!",eTextMode::WRAP,style);
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style.pointSize = 10;
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style.font = FONT_PLAIN;
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@@ -327,7 +326,7 @@ void do_button_action(short /*which_pc*/,short which_button) {
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void draw_items() {
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rectangle d_from = {12,28,24,42},i_from = {12,42,24,56},dest_rect;
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if(file_in_mem.empty()) // save file loaded
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if(univ.file.empty()) // save file loaded
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return;
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dest_rect = item_string_rects[0][0];
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@@ -380,7 +379,7 @@ void display_party() {
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TextStyle style;
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style.lineHeight = 10;
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if(file_in_mem.empty()) { // what if no party loaded?
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if(univ.file.empty()) { // what if no party loaded?
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no_party_rect=pc_info_rect;
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no_party_rect.top+=5;
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no_party_rect.left+=5;
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