Remove the 30-item limit in shops

This commit is contained in:
2019-12-02 01:16:34 -05:00
parent fd8bd913cc
commit 6f96222c37
10 changed files with 88 additions and 86 deletions

View File

@@ -37,9 +37,6 @@ cParty::cParty(long party_preset) {
in_boat = -1;
in_horse = -1;
std::fill(magic_ptrs.begin(), magic_ptrs.end(), 0);
for(int i = 0; i < 5; i++)
for(int j = 0; j < 10; j++)
magic_store_items[i][j].variety = eItemType::NO_ITEM;
for(int i = 0; i < 10; i++)
out_c[i].exists = false;
for(int i = 0; i < 6; i++)
@@ -773,10 +770,10 @@ void cParty::writeTo(std::ostream& file, const cScenario& scen) const {
}
file << '\f';
for(auto& p : magic_store_items) {
for(int j = 0; j < p.second.size(); j++)
if(p.second[j].variety != eItemType::NO_ITEM){
file << "MAGICSTORE " << p.first << ' ' << j << '\n';
p.second[j].writeTo(file);
for(auto& p2 : p.second)
if(p2.second.variety != eItemType::NO_ITEM){
file << "MAGICSTORE " << p.first << ' ' << p2.first << '\n';
p2.second.writeTo(file);
file << '\f';
}
}
@@ -1030,7 +1027,6 @@ void cParty::readFrom(std::istream& file, cScenario& scen){
} else if(cur == "MAGICSTORE") {
int i,j;
bin >> i >> j;
if(j < 0 || j >= 30) continue;
magic_store_items[i][j].readFrom(bin);
} else if(cur == "ENCOUNTER") {
int i;

View File

@@ -101,7 +101,7 @@ public:
short in_boat;
short in_horse;
std::array<cOutdoors::cCreature,10> out_c;
std::map<int,std::array<cItem,30>> magic_store_items;
std::map<int,std::map<int,cItem>> magic_store_items;
std::map<int,std::map<int,int>> store_limited_stock;
std::vector<job_bank_t> job_banks;
std::array<mon_num_t,4> imprisoned_monst; // Soul Crystal

View File

@@ -1348,9 +1348,7 @@ void cUniverse::enter_scenario(const std::string& name) {
pop.which_town = 200;
for(short i = 0; i < 10; i++)
party.out_c[i].exists = false;
for(short i = 0; i < 5; i++)
for(short j = 0; j < 10; j++)
party.magic_store_items[i][j].variety = eItemType::NO_ITEM;
party.magic_store_items.clear();
// TODO: Now uncertain if the journal should really persist
// univ.party.journal.clear();
party.special_notes.clear();
@@ -1419,7 +1417,7 @@ void cUniverse::refresh_store_items() {
for(size_t i = 0; i < scenario.shops.size(); i++) {
if(scenario.shops[i].getType() != eShopType::RANDOM)
continue;
for(int j = 0; j < 30; j++) {
for(int j = 0; j < scenario.shops[i].size(); j++) {
cShopItem entry = scenario.shops[i].getItem(j);
if(entry.type == eShopItemType::TREASURE) {
party.magic_store_items[i][j] = get_random_store_item(entry.item.item_level, entry.item.item_level == 0);
@@ -1444,7 +1442,6 @@ void cUniverse::refresh_store_items() {
continue;
}
}
party.magic_store_items[i][j] = cItem();
}
}